Skip to main content

Making Mine Scenery Part XVI

The alarm has been sounded!
'It's Time!' is the scenario that comes in the Beta Rules and will also appear in the final rule book. It sets the scene for a break attempt as the miners have been pushed too hard for too long under abysmal work conditions. It is also meant to set up a small introductory skirmish, allowing you to play with up to 8 models on a tiny, 8"x20" play area. Today I'm going to talk about the construction of that play area.


Months ago I constructed this piece from foamcore, Plastruct girders, a piece of textured cardstock, and some pink foam. The light on top of the box that you can barely make out was shaved of a GW Cities of Death piece. I finally glued it in place on an 8"x10" piece of 1/8" masonite board. At the "mouth" of the entrance I glued down a 4" rectangular piece of Plastruct tread plate.


The shape of these board sections is supposed to be more jagged and weird, like they are still currently mining it out, but it still needed to be a playable space. It also needed to look more dangerous, like there is a threat of falling rock, so I shaped some rock sections and glued them up high. Here are some other progress shots:




The last picture was the original concept board that I created almost a year and a half ago now for 'It's Time'. Here you can see more of the pieces being glued in and it start to take shape.




You can see the structure is filling in. Now we're going to fast forward and skip all of those in between steps you know from the first several Making Mine Scenery installments.



If you look at the last pink foam pic, this that same section from a different angle. This photo was taken before weathering powders were added.


The OSL glow I used for the alarm isn't great, but I can always go back and mess with it later.


Weathering powders Forgeworld Medium Earth and Aged Rust were added here and there to create visual interest, particularly along the corners where the earthen floor meets the rough rock wall.


A "dusty" shot of the work area from 'It's Time'.


Looks like a scuffle is about to ensue.


Prod Gunner, Lamal Tulson, has sounded the alarm and is rushing to intervene!


Nells is sneaking up behind Officer Hickley, his knife tucked behind his back.


The Surveillance Drone capturing this moment is clearly moving at high speeds because everything is blurry. Can Officer Tulson save Officer Hickley? You'll have to play the scenario yourselves to find out!

Are these board sections done? Not quite. I'd like to add some signs, make some ore carts, and add a door that can raise and lower just like the scenario dictates (I made one of these in Making Mine Scenery Part VII). Still, it's almost there.

Thanks for reading hobby friends!
-Nick

Want to see all the stages? Start at Part I!

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X
Making Mine Scenery Part XIV
Making Mine Scenery Part XV

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Drugs in the FerrumSky Mines

(Editor's Note: People have been asking about Drugs used in the FerrumSky Mines for a while. It just so happens that in February of 2016 I jotted down the names of six different drugs and possible game effects. A year and 1 month later, I've crafted explanations and tweaked the effects of what they do. Let me know what you think. -Nick)

Common Drugs Found in the FerrumSky MinesMeeting the daily quotas set by the FerrumSky would be a difficult, if not impossible task, were it not for those willing to upset the delicate chemical balance within their own bodies. Work enhancing drugs are often used by the most fervent Loyalists, but even the average miner might find cause to extend their efficiency for the day for some goal outside themselves. Perhaps they have a child to care for, or a friend on their crew who is injured and they feel the need to compensate for. Of course there are those that just do drugs to dull the pain of their awful daily lives, or to step outside themselves …