Skip to main content

Posts

Slow Death Games Partner with Corehammer in UK

Yesterday it was officially announced that Slow Death Games is now available exclusively in Europe through Corehammer. Slow Death Games make the game of subcultural warfare, Wild in the Streets. Chris is a good friend, and as many of you know, allowed me the honor of creating the WitS game supplement, Tooth Chipper Fanzine. It should be no surprise to know that Tooth Chipper Fanzine #1 is available in the Corehammer webstore right now.

For those of you unfamiliar with Corehammer, Corehammer is a blog run by a crew of folks in the UK who came up on a mix of punk, metal, gaming, and nerd culture, much like myself. A couple of months back I contributed to their Cyberpunk themed week with this nostalgia piece on my first true wargaming love, Necromunda. If any of that sounds interesting to you - click on some links.

-Nick

nick@breakerpressgames.com


Recent posts

Hathor Landing

Hathor
Originally called P237123, Hathor was claimed and surveyed in 2251AD by the Interstellar Science and Exploration Corporation (ISEC). Early analysis of the planet determined that the world was teaming with metal and mineral resources, had a similar gravity to Earth, and held an oxygen rich atmosphere that would be suitable for affordable terraforming. In 2260AD ISEC put P237123 up for bidding and FerrumSky acquired ownership.

Newly named as Hathor, FeSky hired Terra Artisans to make it more suitable for colonization. In 2285AD, FerrumSky built its first micro-dome settlement, Hathor Landing, and hired on numerous corporations to provide necessary services they were not set up to provide themselves. Within months Hathor Landing was bustling with activity as first wave colonists were brought in by FerrumSky, AgriCorp, Silica Shield, Armed Security, and others. The first iron ore was mined, and refining and manufacturing were set up. The first harvests under the dome were made and …
The Children of FerrumSky 
Childbirth is strictly manipulated by the corporations. A spike in births can devastate the supplies on the colony ships or within the colonies themselves, or at least that is the statement continuously fed to the Tracted. Those who wish to bring new life into the world have two options. One is to increase their workload in order to pay for the additional resources needed to provide even the most basic provisions to the child. The other is to enter the Gen-Mod program. The child will be given up to the orphanages at birth, but a couple can bring new life into the world at limited expense to themselves.

The children raised by their families are put to work as soon as they are able to lift or carry objects. During feeding times the children bring buckets of food and water to the work sites, and more children carry the buckets of waste away. When a child is old enough to swing a pick or sift rocks, they will often be moved to more difficult work. The child morta…

In City Industrial Shipping Container Review

At AdeptiCon I picked up a bunch of MDF kits from Death Ray Designs. One of the items they didn't have on hand by the time I got to their booth was the In City Industrial Shipping Container, so I ordered some when I got home from the big event. As you can see in big bold words in the pic above, this is the Shipping Container 4-Pack.

Now these have been out for a while. I knew I had seen these originally on Ash Barker's Guerrilla Miniature Games Youtube channel, and I didn't realize the video dated back to April 2016 until just now. Still, I linked it because you can see a bunch of other stuff from their In City range. The cleaner look is pretty Infinity, but heavily weather any of those kits, and you can insert them into Broken Contract.


One of the things that jumped out at me as I started assembling these Shipping Containers is that they are roughly the same size as the wall sections I build for the FerrumSky Mines. My usual wall sections are 2" wide and are built t…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

New Breaker Leader Concept Art

We've been holding back on the next Kickstarter while we cache some new assets to work with, both in the way of sculpts and art. Money is most often the thing that slows down progress, but artist, sculptor, and even my own availability can all affect progress. While we've been accumulating those assets, Hal, Aaron, and I have had talks about what we want to be the focus of the next Kickstarter, and we came to the conclusion that filling out the range of the Breakers is a good starting point, and depending on how that goes, we'll do the same with Black Squadron, and the other factions that are present in the mines: the Knife Syndicate and FerrumSky Loyalists.

How do we determine what is missing from the range? After careful consideration, we want the range for each Faction to include a multi-part male and female model for each of: Child, Teen, Adult, Leader, and Gen-Mod. Additionally, each range would benefit from about 5 easy to assemble 1-2 part models of named Character…

Rust Pointe Dumpster Review

I came back from AdeptiCon with a bunch of stuff. I acquired the vehicles for Wreck-Age that my partner and I backed on Kickstarter. I picked up a few Aetherium miniature sets to use for my own Broken Contract games set in the FerrumSky Mines, as well as for playtesting a future BC expansion. Finally, I came back with a bunch of scenery kits from Death Ray Designs.


The first project I chose to dive into when I got home was the Rust Pointe Dumpster from Death Ray Designs. I bought three of them and I have them all in various stages of completion. I don't generally do reviews, but I was so impressed with this little kit, that I wanted to talk about it.

As you can see in the photo above, it's just a rectangular dumpster, and a tiny kit at that. The immediate thing I want to note is that it comes with assembly instructions. A bunch of other MDF kits I own have no instructions, which was fine for the simpler ones. The last building I built though, had a bunch of successive layers …