Skip to main content

Making Mine Scenery Part VII

Almost done. Let's see how we got there.

Today we're going to make a passage with an adjustable height door. I didn't quite finish it yet, but I got far enough that you can see how its going to look when its done.


Continuing on from where I left off in Making Mine Scenery Part VI, I shaped the pink foam in the exact same way I did in Making Mine Scenery Part II. Once I had a suitably rocky texture, I moved onto designing a door to drop into the grooves at either end.


For some extra detailing I decided to cut some plasticard tread plate. I cut the treadplate 5" x 1/2".


Once cut, I used CA glue the treadplate strips down where the doors would drop.


To begin a door I started by cutting a 5" x 2 1/4" piece of thick plasticard. This will serve as the basis for the door.


Next I cut two 4" x 2 1/4" pieces of cardstock. Then I drew 1/4" borders all the way around each, and another one down the center. Then I cut out the insides to make a frame. I apparently didn't take photos of the next few steps.


I glued the frame onto the piece of plasticard. I left 1/2" exposed on either side. I drew lines to know where to glue it, I didn't just eyeball it. I cut a 1/2" rectangular hole into the plasticard about 1 1/4" up. I figured when the door was sealed the Prods would still use a sliding window to check on those on the other side, like "solitary confinement" in prison. To build out the sliding window I took some square Plastruct rod and cut it into four 1" strips - two for each side of the door. These were glued above and below the window panel.


I wanted to add more detail and make the door fit better in the grooves, so I cut four Plastruct girders to 2"1/4" and glued them to the door on either side of the cardstock frame.


Next I put a 1/2" piece of cardstock in between the window tracks and then I cut and glued rivets out of Plastruct rod.


Here I got a little crazy. I wanted more than anything to come up with a way to raise and lower the door because in the game there are slow moving hydraulic doors to crawl or dive roll under while they are moving, and I wanted to be able to represent that. So I put a 1/4" notch spaced along the length of the door. The two little pieces at the bottom of the photo are to be slide into the notches to keep the door raised at specific heights.


Here's the door resting on the supports to show how it can be set to various heights of "open".


Flash forward to all the drybrushing being done on the the wall sections. The mine floor was still wet so I wasn't able to finish all of the drybrushing. I also need to paint the treadplate and then weather the whole thing. Still, this should give you a good idea of what the finished piece is going to look like. We'll see that on Wednesday. Comments, questions, and requests are all welcome! Follow us on Facebook and Twitter. Thanks for reading and following!
-Nick

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

Vision of Fire: Broken Contract Battle Report

(The following is a narrative battle report documenting a new Act called, Visual Recognition. In this Act, Black Squadron Security team up with two Recognition Drones who have the objective of capturing images of breaking miners to confirm their identities. The role of the drones is to not engage the enemy. They are there to provide visual documentation for the files of the transgressors. It was a really fun mission to play and then put into words. The Black Squadron were played by Hal, and the Knife Syndicate were played by myself. Enjoy! -Nick)

"Work Site CI08 reporting. That new guard jacked up the count. He's not sure how many slipped away while we were dealing with those other worthless breakers, but we're short several bodies."

"Understood. Don't sound the alarm just yet. We're sending over a Recognition Team, and a squad is moving from holding to section CG04 to intercept. They'll be rounded up. Hold your crew until their daily target is met. …