Skip to main content

Making Mine Scenery Part IX


Greetings terrain builders! On this Valentine's Day weekend I'm going with a quick and simple project: rock piles. Rock piles are a thematic addition to the mine setting and can be extremely useful for game play as barriers and cover to hide behind. Plus, they're a great way to reduce your terrain making "waste."


First I began with some offcuts, a few 25mm round bases, and my breakaway blade. Personally, I hate waste. I try to get the most out of everything I can. Our hobby isn't exactly the most environmentally sound hobby out there so I try to reduce my impact by using most of my off cuts for other projects. I maintain a bin of off cuts of various sizes and most of the terrain made in this series has all been made from pieces in that bin saved from previous scenery projects.


I cut up and shaped the offcuts into rocks of various sizes and shapes using the same techniques I did for the mine walls detailed in Making Mine Scenery Part II.


I built these up into small pillars of large stones and glued them all together with wood glue. We'll get back to these in a bit.


With some tall piles done, now I wanted a pile of rubble, or maybe a section where the roof collapsed. I started this piece with a small offcut of 1/8" hardboard that was a little over 4" wide and I whittled the edges until it fit neatly in my roughly 4" wide mine corridors.


Like the tall rock piles, I shaped my foam off cuts and deliberately stacked them in a haphazard way that made the center the high point that the rocks were built up to, or represent the closest point to where these rocks fell from. Next I used a crappy old brush and painted glue on the base and any exposed areas of the top of the 25mm bases and then dipped the bases in play sand.


I let the glue dry for a while and when the foam and sand felt dry and secure I painted everything Citadel Scorched Brown in two successive coats.


Once these basecoats were done I went through all of the stages of drybrushing from Making Mine Scenery Part I and Making Mine Scenery Part III to make them blend in.



Here's a couple model eye view shots of the rock piles in use.


And finally an overhead view. These are quick and simple ways to use up some of that pink foam and hardboard waste you invariably have laying around, and it makes functional barriers for game play. Here are links to the rest of the series for your perusal. Like us on the Broken Contract Facebook and Twitter, and keep following us here! Thanks for reading.
-Nick

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Drugs in the FerrumSky Mines

(Editor's Note: People have been asking about Drugs used in the FerrumSky Mines for a while. It just so happens that in February of 2016 I jotted down the names of six different drugs and possible game effects. A year and 1 month later, I've crafted explanations and tweaked the effects of what they do. Let me know what you think. -Nick)

Common Drugs Found in the FerrumSky MinesMeeting the daily quotas set by the FerrumSky would be a difficult, if not impossible task, were it not for those willing to upset the delicate chemical balance within their own bodies. Work enhancing drugs are often used by the most fervent Loyalists, but even the average miner might find cause to extend their efficiency for the day for some goal outside themselves. Perhaps they have a child to care for, or a friend on their crew who is injured and they feel the need to compensate for. Of course there are those that just do drugs to dull the pain of their awful daily lives, or to step outside themselves …