Skip to main content

Making Mine Scenery Part XII


Come with Officer Hickley and I my friends, and I will give you a tour of "where we are at" with the mine board I've been working on. Officer Hickley was the very first commissioned piece of concept art I received from John "Geng" Gendall, and one year later he is the very first full painted Broken Contract miniature. He's not my best work but its a proud moment none the less.


Here we have a "surveillance camera" angle shot of him in the freight elevator. Seeing him within the entry to the freight elevator also might give you all a better sense of the scale. We'll get back to him in a little bit.


This is a shot of the elevator shaft. As I saw it there were two ways to do the shaft: 1) As the absolute bottom with a rock floor covered in debris and staining or 2) just paint it black so that it could convey an upper level of the mines so we can have one of those moments where a character could be pushed over the edge and into the black.


The girders represent the guide rails/track that keeps the elevator straight as it moves.


This is one of the elevator car sides when its outside of the shaft.


I'm really happy with the threshold and scraping. Once again I did the nod to my Necromunda roots with "caution stripes". After I painted and highlighted the stripes I did some stippling and light drybrushing with Boltgun Metal and Chainmail just like I did in Making Mine Scenery Part VIII. This threshold was twice as wide though and would be extrememly worn, so I wanted to lavish some more detail onto it. Next I used a small piece of green scrubby to sponge on some Chaos Black. I do this on my tanks and it looks great and knew it would fit right in here. Next I weathered with dry weathering powders: Forgeworld Aged Rust and Light Rust. That's when I thought to myself, "They are going to be dragging dumpsters, storage containers, and heavy equipment in and out of this elevator, so I watered down some Chainmail and dragged my Detail Brush in long straight drags across the tread plate where I expected heavy wear. When it was dry, I grabbed my brush that I used to apply the weathering powders and pushed them around some more to cover and blend my scrapes.


All told, with the scraping, weathering of the elevator, the elevator control lever, and the FerrumSky logo, I think I've built a pretty evocative piece of terrain that helps convey the atmosphere.


Here are all of the completed sections assembled together. Most games will be played on 2-4 sections and I'm up to 6, which gives me some options. I still need more, of course.


Finally, here's Officer Hickley hanging our by the "hydraulic door" built in Making Mine Scenery Part VII. I have to work on controlling the saturation of light even though sometimes I like the smokey look it creates.

What's next? I need to make a couple more doors and the freight elevator gate along with some more intersections and a bend, but little of this needs to be documented since it'll mostly be rehash. What I do need to work on though, is a section I started working on all the way at the start of this journey.


More on that, coming up. Keep the comments, questions, and suggestions coming. Is there a high adventure action sequence you'd love to see represented on the tabletop? Maybe I can make it happen. Follow Broken Contract on Facebook and Twitter. Thanks for reading!
-Nick

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X

Comments

Popular posts from this blog

I Wanna Be Your Dog: Canines in DCC

Last year I started a Dungeon Crawl Classics group with my friends. For those that don't know, Dungeon Crawl Classics is meant to be D&D like it is 1975, and touts the catch phrase, "Deadliest Game Alive". During Character Creation one of the characters in our 0-level funnel came up as a herder with a herding dog. The dog, Fetch, has outlived their herder master, and became a beloved Character in a very lethal game. Not surprisingly, the players pushed for Fetch to have the ability to advance. Here is the first draft of the rules if you are interested in my take on Canine Player Characters in DCC.
I Wanna Be Your Dog Canines in Dungeon Crawl Classics by Nick Baran
Art by Nerdgore

You’re running a 0-Level Funnel for a group of players who are all dog people. One of the Characters comes up as a Herder with a Herding Dog, and before you know it, the dog is the most cherished member of the party. Treasure be damned, as long as the dog survives!

CANINE

Canines include any type …

Kickstarters You Should Know About!

I have a lot of friends doing a lot of cool stuff. One of those friends has a project that is currently on Kickstarter. It is called Ruin & Conquest and it is a system-agnostic campaign setting for whatever fantasy RPG you love. Brinton Williams has thrown his heart and soul into this tome and has gathered a whole host of top notch analog artists to bring his vision to gritty black ink on white paper. Go over to Kickstarter and check it out. The funding push will end on Friday October 26th, so don't sleep on it. Also, it looks like his Facebook group could use a boost too, so if you're on Facebook go Like Ruin & Conquest there.


I've never met Jason at Thunderchild Miniatures, but we both ran our first Kickstarters simultaneously a few years back and I have been following his work ever since. He is dedicated to his craft, that is for sure. His next Kickstarter launches this weekend, on Saturday October 20th. This time around he is releasing a miniature board game c…

I'm an Outsider: Outlier Characters in DCC

I’m an Outsider, Outside of Everything Outlier Player Characters in DCC by Nick Baran
Art by Nerdgore The concept of a Player Character with outdoor skills has firm footing in fantasy literature, but not every solitary woodsperson is a benevolent ranger. There is also the survivalist hunter, and the thieving brigand roaming the hills and forests. The Outlier emphasizes the varied motivations and skills of those that live off the land, whether they seek to protect it, or take what they need from it, outside of the governance of “civil” society.

(Editor’s note: The traditional Ranger of AD&D does not fit with the “You’re no hero” philosophy espoused by DCC, but many folks love the wilderness skills associated with the class. In the 80’s, I was in love with the Bandit character class that was featured in Dragon Magazine #63 and Best of Dragon Vol. 4. It was a cool mash up of Thief and Ranger themed skills that I really connected with and had a lot of fun playing. With no official Range…