Skip to main content

Posts

Showing posts with the label Officer Hickley

Making Mine Scenery Part XII

Come with Officer Hickley and I my friends, and I will give you a tour of "where we are at" with the mine board I've been working on. Officer Hickley was the very first commissioned piece of concept art I received from John "Geng" Gendall , and one year later he is the very first full painted Broken Contract miniature. He's not my best work but its a proud moment none the less. Here we have a "surveillance camera" angle shot of him in the freight elevator. Seeing him within the entry to the freight elevator also might give you all a better sense of the scale. We'll get back to him in a little bit. This is a shot of the elevator shaft. As I saw it there were two ways to do the shaft: 1) As the absolute bottom with a rock floor covered in debris and staining or 2) just paint it black so that it could convey an upper level of the mines so we can have one of those moments where a character could be pushed over the edge and into the...

Model Preview: First Casts and New Renders!

Officer Hickley - Prod Goon with Shock Baton. Eager future Prods and Breakers! We've got our first casts in hand, and I have to say that I am ecstatic. Sure, there is always room for improvement and this is a learning process, but it doesn't change that this project has come so far in the last year, and rapid progress has been made in just the last 4 months. Valiant Enterprises has sent over three casts (two that we'll show today) and it was such an epic moment opening that parcel; very exciting indeed. That being said, Officer Hickley (above), was our first sculpt, and now we have him in hand and its a proud moment. Officer Hickley will be a Kickstarter and convention Exclusive character. He's a brutal tool of corporatocracy - a willing bloodthirsty goon. I'm even more excited because he is modeled after my friend and play tester - Chuck Hickey. Trest - Gen-Mod Brute with Rocksaw. Trest stands an epic 38mm from foot to eye. He is a genetically modifie...

3D Renders Sent for Printing!

Officer Hickley 3D sculpt by Tim Barry Happy Holidays to everyone out there following Broken Contract.We appreciate the support and interest you have all shown over the last year. I started posting about Broken Contract originally on 2ndcitywarzone.blogspot.com a little over a year ago now and when I created this blog, a core group of interested friends and colleagues followed. That group has grown steadily over time. Thank you all for the support! Speaking of 2ndcitywarzone, a month ago I wrote an article about how I got into gaming and how I've always wanted to design games. Its titled "How A1 Slave Pits of the Undercity Changed My Life" and it a good read if you like nostalgia, introspection, or background on how people like myself got involved in gaming. Back to Broken Contract! Long time followers will recognize the above 3D render as the first one I ever posted, way back in June/July. Officer Hickley is not one of the "core" characters to the ...

XVI. Assembling the Cast - Officer Hickley

Officer Hickley concept art by Geng Gendall Officer Hickley is the product of a system that treats humans as a commodity. Raised by the state, he pummeled his way to the top of the food chain in several orphanages. When he came of age, he contracted with a security firm as a guard so he could dole out any punishment that satisfied his whims. Officer Hickley is a callous, sadistic worm, beholden to no law of God or man. He enforces rules only for the pleasure of sizzling flesh with his shock baton and crushing the weak labor dogs under his jack boots. His zealous pursuit of bullying his charges has kept him a lowly grunt, but he is quietly prized by the Overseers as a deterrent to work stoppage and break attempts. Officer Hickley (Prod Goon) Core: Actions: 3 Move:  3 Wounds: 3 Combat: Shoot: 5 Melee: 5 Strength: 5 Agility: 5 Brain: Intellect: 5 Perceive: 5 Psyche: 5 Medic: 5 Social: Lead: 6 Dealing: 6 Intangible: Recovery: 5 Faith: 6 Equipment: Shock Baton, Gas Mask, R...