Skip to main content

Making Mine Scenery Part XI

Greetings! If you're a first time visitor or someone who's been following the series, thank you for reading. My apologies to anyone who came looking on Sunday for the latest scenery post and found none. It was a busy and stressful weekend so I fell off schedule. That being said, we're back on track with our Sun/Wed schedule, so here it goes. As might be expected, this one is very picture heavy.

This is where we left off with the freight elevator car in Making Mine Scenery X. As promised, I worked on detailing it out. Today we'll add some additional rails/bumpers, signage, and the elevator control box which is where we are going to start.  

The sunlight was so strong you can't see the hole I drilled, but I had cut a piece of StripeStyrene tube about 3/16" (about the width of 3 pieces of 1/16" rod, pictured next to it. The idea was to create a lever by gluing the rod in the hole I drilled.

Here's a shot of the rod gluing in place to make my lever.

Now the main box is a piece of plastic garbage I acquired from somewhere. It was sort of fragile so I reinforced it with some Plastruct rod pieces and an I-beam. After I glued my box in place I wanted to add a tube that would protect any wires. I put some CA glue on a piece of 1/16" rod and slid it in along the I-beam

Next I began working on putting rod along the base of the walls. With my "wire tube" in place I wanted to make it look like it belonged there and wasn't an afterthought. I used my pin vice to drill a hole at the end of this square rod, then used a blade to trim it so it would wrap around my "wire tube".

Here it is, glued in place. I was pretty proud of this so I'm going to pat myself on the back.

Next, I trimmed the rod that was extending through the box and made a cap and glued it in place.

Then I came to a realization that you'll find in industrial settings like this.  When you're rolling ore carts, dumpsters, and storage containers into this freight elevator, invariably someone is going to smash into the control box, maybe even rip it off the wall. So I added an I-beam. I cut it around the base board rod so it looks like it might have been added "after the fact".

With the mine being owned by FerrumSky, I expect their corporate logo being everywhere to reinforce their dominance or foster a brand loyalty akin to patriotism in our dystopian future. The logo is a dome with a lightning bolt so I quickly cut a sign plate and added some bolts and a lightning bolt.

Here's the sign in place, but its actually only attached with blue tack in this picture. I primed and painted it separately so I could do the dome without trying to shove my fist in the elevator car. You can also see I added a bunch of waist height rails around the car. This is pretty standard in elevators to protect the walls, acting like bumpers.

I'll spare you the details of painting the car up because they are almost the same as in Making Mine Scenery Part V, except rather than starting at Tin Bitz, I started with Boltgun Metal on Chaos Black Primer, and then darkened it up with Citadel Nuln Oil and Agrax Earthshade to make it a little more oily/drippy gross than just dirty/rusty. I also painted an arrow behind the lever to help reinforce what it is - an old tyme freight elevator control lever.

My FerrumSky logo doesn't have quite the pop I wanted, but I've got ideas on how to do that in the future. You might also note that I also used some Forgeworld Light Rust on this piece to add some additional weathering tones.

Finally, yesterday afternoon I added a "patch" to my ramp and some other details to the elevator shaft, like I-beam guides for the elevator car and some random tubes. After I completed this I started base coating and painting it up today. Coming up I need to build a door or gate for the car. I'll show that off next time. There's still a bit to go before this piece is done.

That's it for today. I'm official for AdeptiCon, so look for me in the main hall running demos on some of these mine board sections with a bunch of painted Broken Contract minis. Until next time!

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X


Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Drugs in the FerrumSky Mines

(Editor's Note: People have been asking about Drugs used in the FerrumSky Mines for a while. It just so happens that in February of 2016 I jotted down the names of six different drugs and possible game effects. A year and 1 month later, I've crafted explanations and tweaked the effects of what they do. Let me know what you think. -Nick)

Common Drugs Found in the FerrumSky MinesMeeting the daily quotas set by the FerrumSky would be a difficult, if not impossible task, were it not for those willing to upset the delicate chemical balance within their own bodies. Work enhancing drugs are often used by the most fervent Loyalists, but even the average miner might find cause to extend their efficiency for the day for some goal outside themselves. Perhaps they have a child to care for, or a friend on their crew who is injured and they feel the need to compensate for. Of course there are those that just do drugs to dull the pain of their awful daily lives, or to step outside themselves …