Skip to main content

Making Mine Scenery Part XI


Greetings! If you're a first time visitor or someone who's been following the series, thank you for reading. My apologies to anyone who came looking on Sunday for the latest scenery post and found none. It was a busy and stressful weekend so I fell off schedule. That being said, we're back on track with our Sun/Wed schedule, so here it goes. As might be expected, this one is very picture heavy.
  

This is where we left off with the freight elevator car in Making Mine Scenery X. As promised, I worked on detailing it out. Today we'll add some additional rails/bumpers, signage, and the elevator control box which is where we are going to start.  


The sunlight was so strong you can't see the hole I drilled, but I had cut a piece of StripeStyrene tube about 3/16" (about the width of 3 pieces of 1/16" rod, pictured next to it. The idea was to create a lever by gluing the rod in the hole I drilled.


Here's a shot of the rod gluing in place to make my lever.


Now the main box is a piece of plastic garbage I acquired from somewhere. It was sort of fragile so I reinforced it with some Plastruct rod pieces and an I-beam. After I glued my box in place I wanted to add a tube that would protect any wires. I put some CA glue on a piece of 1/16" rod and slid it in along the I-beam


Next I began working on putting rod along the base of the walls. With my "wire tube" in place I wanted to make it look like it belonged there and wasn't an afterthought. I used my pin vice to drill a hole at the end of this square rod, then used a blade to trim it so it would wrap around my "wire tube".


Here it is, glued in place. I was pretty proud of this so I'm going to pat myself on the back.


Next, I trimmed the rod that was extending through the box and made a cap and glued it in place.


Then I came to a realization that you'll find in industrial settings like this.  When you're rolling ore carts, dumpsters, and storage containers into this freight elevator, invariably someone is going to smash into the control box, maybe even rip it off the wall. So I added an I-beam. I cut it around the base board rod so it looks like it might have been added "after the fact".


With the mine being owned by FerrumSky, I expect their corporate logo being everywhere to reinforce their dominance or foster a brand loyalty akin to patriotism in our dystopian future. The logo is a dome with a lightning bolt so I quickly cut a sign plate and added some bolts and a lightning bolt.


Here's the sign in place, but its actually only attached with blue tack in this picture. I primed and painted it separately so I could do the dome without trying to shove my fist in the elevator car. You can also see I added a bunch of waist height rails around the car. This is pretty standard in elevators to protect the walls, acting like bumpers.


I'll spare you the details of painting the car up because they are almost the same as in Making Mine Scenery Part V, except rather than starting at Tin Bitz, I started with Boltgun Metal on Chaos Black Primer, and then darkened it up with Citadel Nuln Oil and Agrax Earthshade to make it a little more oily/drippy gross than just dirty/rusty. I also painted an arrow behind the lever to help reinforce what it is - an old tyme freight elevator control lever.


My FerrumSky logo doesn't have quite the pop I wanted, but I've got ideas on how to do that in the future. You might also note that I also used some Forgeworld Light Rust on this piece to add some additional weathering tones.


Finally, yesterday afternoon I added a "patch" to my ramp and some other details to the elevator shaft, like I-beam guides for the elevator car and some random tubes. After I completed this I started base coating and painting it up today. Coming up I need to build a door or gate for the car. I'll show that off next time. There's still a bit to go before this piece is done.



That's it for today. I'm official for AdeptiCon, so look for me in the main hall running demos on some of these mine board sections with a bunch of painted Broken Contract minis. Until next time!
-Nick

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

Rust Pointe Dumpster Review

I came back from AdeptiCon with a bunch of stuff. I acquired the vehicles for Wreck-Age that my partner and I backed on Kickstarter. I picked up a few Aetherium miniature sets to use for my own Broken Contract games set in the FerrumSky Mines, as well as for playtesting a future BC expansion. Finally, I came back with a bunch of scenery kits from Death Ray Designs.


The first project I chose to dive into when I got home was the Rust Pointe Dumpster from Death Ray Designs. I bought three of them and I have them all in various stages of completion. I don't generally do reviews, but I was so impressed with this little kit, that I wanted to talk about it.

As you can see in the photo above, it's just a rectangular dumpster, and a tiny kit at that. The immediate thing I want to note is that it comes with assembly instructions. A bunch of other MDF kits I own have no instructions, which was fine for the simpler ones. The last building I built though, had a bunch of successive layers …