Skip to main content

What is Broken Contract?


Broken Contract is a science fiction miniature strategy game filled with action and adventure. It is set in a dystopian future where humanity has begun colonizing the stars. Most folks live in indentured servitude to draconian mega-corporations. Though most accept their lot in life, there are those who yearn to be free of their masters. They break free from their mining colonies, agri-domes, and factory cities in the hope of starting a new life on the frontiers of backwater planets like Hathor. These once contracted laborers are called Breakers for short. Not surprisingly, these corporations hire overseers from shadowy security firms like Black Squadron Security, and keep them on site to prevent work stoppage and labor revolt. Two or more players take on the roles of Breakers and the Black Squadron trying to either make their great escape or stop it from happening.

Ferrumsky Mine. Art by Filip Dudek,

Game play in Broken Contract combines elements of traditional board games, tabletop wargames, and RPGs. The mechanics are meant for fast and exciting play with the ability to leap over obstacles and dive roll under closing doors. To facilitate these ends the Characters have a multitude of stats to help determine how well they can do things from fighting in hand-to-hand to patching up an injured comrade. Each Character can perform multiple actions per turn so that they can jog to a better firing position and shoot a gun, or they could jump over a mining cart and hit that officer they’ve been mean-mugging all day with a shovel. To keep everyone engaged in the game, characters who haven't used all of their actions can interrupt attackers by dodging, defending themselves or fleeing; among other things. Everything is resolved by performing Stat Checks with a roll of a 6 sided die to keep the game simple and flowing. Finally, order of play is determined by a numbered deck of cards that is shuffled and dealt each turn so that the order of action changes every turn swinging the advantage of going first from Character to Character instead of from Player to Player.


Currently there are Broken Contract Black Squadron and Breaker miniature sets to help get you on the road to collecting and playing the game. They are available through the Breaker Press Games webstore.

The Broken Contract Rule Book gives all the rules for game play, equipment, character creation, a mini campaign to play through, and a Crew Roster sheet that you can photocopy.

The Broken Contract Initiative and Equipment Deck provides all the cards you need to play the game including Initiative Cards and cards for all of the equipment from the rule book, including multiples of the most common items.



Broken Contract is an engaging fusion of gaming genres meant to focus on action and adventure rather than simply pummeling the enemy, and that provides the greatest depth when shared among a group of people, rather than two head-to-head strategizing minds. So gather your team of rabble hell bent on escape, or put on your mean mugs and fire up your shock batons to put down the coming uprising. Broken Contract is almost here.

Thanks for reading!
-Nick

Learn more about Breakers and Black Squadron.
Learn about the planet Hathor.
Learn how to make your own Broken Contract Mine: Part I, Part II, Part III, Part IV, Part V.
Learn more about What is a Miniature Adventure Game? 

Comments

Popular posts from this blog

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Playing A Campaign Part 1

Last week, Hal and I started playing out our first Episode. In Broken Contract each individual game is called an Act, and three games are called an Episode. I feel like this sort of structure encourages campaign play by breaking it down into manageable bites. We started last week by creating crews and playing Act 1. Here are some thoughts on the design decisions that have gone into this process starting with what we did during Week 1. -Nick

Anyone who's played any of the classic skirmish games knows, one of the greatest joys of skirmish gaming is creating your Crew (gang, team, or other cool "group" vernacular) and watching them evolve from game to game. One of the biggest frustrations though is seeing one player's Crew grow so rapidly that they dominate the campaign or league from day 1, and their spot never really gets challenged. Additionally, being wiped straight off the board isn't really much fun for either side. The question becomes: How will Broken Contra…

Game Designers Notebook: Kickstarter Prep

Building a Kickstarter is a complicated beast. In my time developing Broken Contract I've built several that I have never launched, and I have pulled the trigger on two. I learned a lot from both of those experiences, but there are so many variables at play that it is always hard to feel ready - even when you know you are more ready than you've ever been!

With getting ready for the next Kickstarter I wanted to take some time to reflect on some of those lessons.

Broken Contract - Deep Underground
Cancelled Kickstarter 09/2014

I can still remember how I felt going into that first Kickstarter. I had been working relentlessly on Broken Contract for a year. Most of that time was while I was on worker's compensation from an ACL tear on the job. I had a strong vision and what I thought at the time was a lot development put into art and sculpting. Most importantly, I had calculated what I needed to launch a boxed game and I had exhausted my financial resources at the time. I felt l…