Skip to main content

II. Broken Contract - Breakers


Breakers

     Breakers are fugitives that have chosen to ignore the contracts that they consigned themselves to in a desperate attempt to live a free life. They see themselves as escaped slaves using the corporations’ misleading promises and harsh treatment to justify their actions. The corporations paint a much different picture, one where Contracted are good, lawful citizens and the breakers are simple criminals.
     Corporations have become a law unto themselves. Lawbreakers therefore are disloyal, the lowest of the low because they broke contract. There are many ways to break contract, running away is just the most obvious. Most contracts include provisions and clauses enough to shift planetary gravity if they were still on paper. To the corporations a contract is the basis of all civilization. It’s not a corporations fault if they neglect to mention that most contract laborers shipped in from nearby worlds are given the most dangerous jobs, charged for their space travel and housing, and have next to nothing left after paying what they owe. That fault lies squarely on the Tracted; they should have read their contract more closely. 
     The Contracted do have their rebels and rabble rousers but the promise of a better life for towing the line is enough to keep many placated within their own ranks. The Corporations are also adept at twisting ideas with propaganda. Progenitor Workers, those born and raised on-world, often get preferential treatment and relatively higher wages. Progens are constantly told that they could lose their elevated positions to the influx of lower paid workers coming from abroad. This rivalry helps keep divisions between Drops, or off-world Tracted, and Progens. The Corporations don’t want the various peons banding together against their masters. Instead the work crews fight amongst themselves over imaginary differences. 
     Breaking your contract by yourself is rarely successful. Security Officers catch individual Breakers quickly and drag them back to their positions a little beat up and with a harsher new contract in place. Contract Breakers need to band together and pool their skills to have any hope of success. Having a plan and the respect of the other Breakers is a good place to start. Muscle, medical skills, diplomacy, agility, and sometimes plain old shifty street smarts are all huge assets. These ragtag groups are equipped with stolen equipment from their work postings and any items of worth they pick up along the way. What they lack in equipment and resources they can make up for with ingenuity and sheer desperation. Most importantly, they have their best chance at freedom when they rely on each other.

Breaker Characters:

Rulebook:
Ari Gaylen - The Daredevil
Adesi Haddonis - The Face
Will Kollis - The Reluctant Leader
Nells Turnbull - The Sneak
Trest - The Gen-Mod Brute

FerrumSky - Deep Underground:
Marius Bickler - The Former Prod
Talla Kellerman - The Progen Technician

Exclusives:
Micha Donnelly - The Longing Heart
Grippe Candera

By Nick Baran with Rob Ferrick. Edited by Mike Hughes.

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

Rust Pointe Dumpster Review

I came back from AdeptiCon with a bunch of stuff. I acquired the vehicles for Wreck-Age that my partner and I backed on Kickstarter. I picked up a few Aetherium miniature sets to use for my own Broken Contract games set in the FerrumSky Mines, as well as for playtesting a future BC expansion. Finally, I came back with a bunch of scenery kits from Death Ray Designs.


The first project I chose to dive into when I got home was the Rust Pointe Dumpster from Death Ray Designs. I bought three of them and I have them all in various stages of completion. I don't generally do reviews, but I was so impressed with this little kit, that I wanted to talk about it.

As you can see in the photo above, it's just a rectangular dumpster, and a tiny kit at that. The immediate thing I want to note is that it comes with assembly instructions. A bunch of other MDF kits I own have no instructions, which was fine for the simpler ones. The last building I built though, had a bunch of successive layers …