Will Kollis - Breaker Crew Leader Concept Art by Geng Gendall. |
Though respected by his crew, he is not a favorite among the Prods. Crew leaders are expected to help ensure the crews are compliant but Kollis consistently defends their health and safety. This has earned him a reputation of being difficult by causing the Prods consistent frustration. His muscled arms and lean physique bear faded scars of numerous beatings he's received for insubordination. The effectiveness of his crews is the only reason he has not met with an early retirement by beating or staged accident. Should his willfulness become more than his success can balance out it may be a very interesting day as fear wages a war against loyalty in the hearts of his crew.
Will Kollis (The Reluctant Leader)
Core: Actions: 3 Move: 3 Wounds: 3
Combat: Shoot: 5 Melee: 4 Strength: 5 Agility: 5
Brain: Intellect: 5 Perception: 5 Psyche: 5 Medic: 5
Social: Lead: 5 Dealing: 6
Intangible: Recovery: 6 Faith: 6
Equipment: Sledge Hammer, Breather
Skills: Inspirational Leader
Inspirational Leader: Once per Turn use 1AP and take a Leadership Test to give a friendly Character within 8" an additional Action Point until the end of the Turn. Initiative is unaffected by this Action Point.
By Nick Baran. Edited by Rob Ferrick.
Combat: Shoot: 5 Melee: 4 Strength: 5 Agility: 5
Brain: Intellect: 5 Perception: 5 Psyche: 5 Medic: 5
Social: Lead: 5 Dealing: 6
Intangible: Recovery: 6 Faith: 6
Equipment: Sledge Hammer, Breather
Skills: Inspirational Leader
Inspirational Leader: Once per Turn use 1AP and take a Leadership Test to give a friendly Character within 8" an additional Action Point until the end of the Turn. Initiative is unaffected by this Action Point.
By Nick Baran. Edited by Rob Ferrick.
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