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Assembling the Cast - Will Kollis

Will Kollis - Breaker Crew Leader
Concept Art by Geng Gendall.
     Kollis worked a number of different contracts before he ended up in the FerrumSky mines, though he rarely brings up his past. He carries himself with a thoughtful confidence and props up his crew with wisdom and positive reinforcement. Many crew leaders got to their position by towing the company line and sympathizing with the whims of the Executives, but he earned his position by garnering the respect of his peers.
     Though respected by his crew, he is not a favorite among the Prods. Crew leaders are expected to help ensure the crews are compliant but Kollis consistently defends their health and safety. This has earned him a reputation of being difficult by causing the Prods consistent frustration. His muscled arms and lean physique bear faded scars of numerous beatings he's received for insubordination. The effectiveness of his crews is the only reason he has not met with an early retirement by beating or staged accident. Should his willfulness become more than his success can balance out it may be a very interesting day as fear wages a war against loyalty in the hearts of his crew.

Will Kollis (The Reluctant Leader)
Core: Actions: 3 Move: 3 Wounds: 3
Combat: Shoot: 5 Melee: 4 Strength: 5 Agility: 5
Brain: Intellect: 5 Perception: 5 Psyche: 5 Medic: 5
Social: Lead: 5 Dealing: 6
Intangible: Recovery: 6 Faith: 6

Equipment: Sledge Hammer, Breather
Skills: Inspirational Leader

Inspirational Leader: Once per Turn use 1AP and take a Leadership Test to give a friendly Character within 8" an additional Action Point until the end of the Turn. Initiative is unaffected by this Action Point.

By Nick Baran. Edited by Rob Ferrick.

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