Skip to main content

XXI. Assembling the Cast - Adesi Haddonis

Adesi Haddonis concept art by Geng Gendall.
Designers Note: If you're savvy and have been following the blog you will notice that this exact same art was used for Marius Bickler - the Former Prod. In all honesty, I shoehorned the Marius Bickler story line onto this art and it worked until I got the sculpt he didn't have that grizzled feel. He seemed more like a young man. One of the original character concepts I had somehow seemed more appropriate for this subtly Abercrombie-esque masked man.

Adesi Haddonis always thought that being good looking was a benefit, until he got to the Ferrum Sky mines. A recent immigrant from another world, also known as a Drop, Adesi arrived with a toned body, well nourished, and lacking scars or other marks of a hard life. His unusual state drew interest and speculation from both fellow miners and the Prods.  It was clear that he came from a privileged background, but the tale of his transition from that life to one of hardship and deprivation sparked the imagination of his peers.
He does what he can to blend in by focusing on his work and speaking little. He wears his breather mask in the company of others when he can and hides behind dirt and grime when he cannot.  Few have seen his true face, but beneath his mask he has startling good looks. When he does speak he clearly has had education and training above that normally provided to the indentured masses. With his good looks, sharp wit and eloquent speech he could easily charm most folks. He has opted to treat that charm more as a concealed weapon, likely for fear of having it taken away by a few baton strikes or a quiet beating from his comrades in the middle of the night. Adesi does his best to keep his head down before anyone else feels the need to push it into the floor.

Adesi Haddonis (The "Face")
Core: Actions: 3 Move: 3 Wounds: 3
Combat: Shoot: 5 Melee: 5 Strength: 5 Agility: 5
Brain: Intellect: 5 Perceive: 5 Psyche: 5 Medic: 5
Social: Lead: 6 Dealing: 5
Intangible: Recovery: 6 Faith: 6

Equipment: Pick Axe
Skills: Charmer - Re-roll failed Dealing Checks.

By Nick Baran and Rob Ferrick

3D sculpt by Tim Barry.






Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

Vision of Fire: Broken Contract Battle Report

(The following is a narrative battle report documenting a new Act called, Visual Recognition. In this Act, Black Squadron Security team up with two Recognition Drones who have the objective of capturing images of breaking miners to confirm their identities. The role of the drones is to not engage the enemy. They are there to provide visual documentation for the files of the transgressors. It was a really fun mission to play and then put into words. The Black Squadron were played by Hal, and the Knife Syndicate were played by myself. Enjoy! -Nick)

"Work Site CI08 reporting. That new guard jacked up the count. He's not sure how many slipped away while we were dealing with those other worthless breakers, but we're short several bodies."

"Understood. Don't sound the alarm just yet. We're sending over a Recognition Team, and a squad is moving from holding to section CG04 to intercept. They'll be rounded up. Hold your crew until their daily target is met. …