Skip to main content

It All Takes Shape!

The blog has been silent for months, and for that I should apologize. The Kickstarter Backers have been getting regular updates, and the Broken Contract Facebook page has gotten some too. But I have left those of you who look to the blog for updates on the development of Broken Contract in silence for 3 months now. Fear not though, it's all been coming together behind the scenes!


First off, the models. All of the character models promised during the Kickstarter have been sculpted and 3D printed. A couple of months ago the first 2/3 of them went into production and the models have been sitting here with me in Milwaukee, awaiting the necessary printing and remaining models, Currently, the final batch of sculpts are at the caster and are in the hands of the mold makers. I should have masters in my hands very soon.


Around the time the blog went quiet I had gotten in the Character Dashboards, the first wave of Equipment Cards, and a variety of counters to keep track of Actions, Wounds, and game Effects. All of the counters are placed on the dashboard rather than on the table/board to maximize immersion in the visual aspects of gaming with miniatures.


During this time I got the first wave of Equipment Cards.


Then I got several more. Currently at the printer, there are cards for approximately 30 pieces of equipment. This design decision allows us to expand equipment and special abilities every time we release a new model if we so desire without relying on a full new book or expansion. This should make Broken Contract very adaptable for years to come.

 

I mentioned Special Ability Cards. The Kickstarter characters introduce the first 18 Special Ability Cards into the game. That deck is at the printers right now.


Somewhere in mid Autumn the first Character Stat Cards arrived. Above is a close up of the Kickstarter Special Edition Characters.


Here is a collection shot of all of the Characters. The only thing missing from this shot are the drones who are at the printer right now.


Here is a more complete picture of how the Character Dashboard will look in play with the Character Stat Cards added to the top.


The final bit of design work that is at the printer right now are boxes for the Breaker Faction Set and Prod Faction Set. These boxes are designed with the important "packaging text" contained to one side so that the box can be tipped onto the game board and be used as a cool looking shipping container during your games.

With models still at the caster and cards and boxes at the printer, things should be done very soon. Still, my best estimate for when we will begin shipping will be sometime in February.

I think our graphic designer, Sam Alcarez, did a fantastic job creating all of the design elements for Broken Contract and I look forward to our next steps!

Thanks for reading and expect more updates soon.
-Nick

Comments

Popular posts from this blog

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Playing A Campaign Part 1

Last week, Hal and I started playing out our first Episode. In Broken Contract each individual game is called an Act, and three games are called an Episode. I feel like this sort of structure encourages campaign play by breaking it down into manageable bites. We started last week by creating crews and playing Act 1. Here are some thoughts on the design decisions that have gone into this process starting with what we did during Week 1. -Nick

Anyone who's played any of the classic skirmish games knows, one of the greatest joys of skirmish gaming is creating your Crew (gang, team, or other cool "group" vernacular) and watching them evolve from game to game. One of the biggest frustrations though is seeing one player's Crew grow so rapidly that they dominate the campaign or league from day 1, and their spot never really gets challenged. Additionally, being wiped straight off the board isn't really much fun for either side. The question becomes: How will Broken Contra…

Game Designer's Notebook: Playing a Campaign Part 2

Over the last two months Hal and I have worked our way through completing the three Act Broken Contract campaign from the upcoming rulebook. It's been a great experience with a lot of great information gleaned and bits reworked to make it a better experience. Collected are a bunch of thoughts from Act II: Escape Route and Act III: As Good as Dead. -Nick



The Constraints of Cost and Play Area

Before we get into the scenarios themselves I want to talk about play area. Broken Contract was designed to be played on a very small area. Most of the games I've played have been played in anywhere from a 8" x 20" area to a 24" x 24" area. One of my long standing plans was to create a pack of 10 double sided game board tiles so that 24" x 24" was a pretty standard size. Over the summer I finally acquired 8" x 8" game tiles in two thicknesses. One was heavy card stock, the same as the game cards, and the other was a heavy chipboard "board game til…