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Showing posts from February, 2014

VII. Broken Contract - Black Squadron Security

VI. Broken Contract - Actions and Interruptions

V. Broken Contract - Play Testing Round 3.

Yesterday I traveled into Next Dimension Games to do some play testing with some new people. I'm trying to get the rules ready for Beta Testing by the public so I want to work out as many kinks in advance as I can. Like the other two play testing sessions I walked away with some valuable information and I'm incredibly thankful to Josh R and Josh from NDG/ChicagoWargamers community for taking the time to play a game with me.

Game 1 was with Josh R and he was in control of the Security Officers and I was the Breakers. He managed to really rough up my Breakers. I attempted several risky actions that all blew up in my face and helped maintain his upper hand. You can't win the game if your Breakers are all tripping over each other and lying Prone all over the board, and that's exactly what I did. By the end of the game only one of my Breakers escaped out the hydraulic door to what would be the next scenario, and my other 4 Breakers were all Shocked and Restrained giving a …

IV. Design Decisions on the Format for Weapons and Equipment

Tomorrow I'm play testing Broken Contract with at least one new person who hasn't experienced the game yet. Thus far, I've lead the charge, showing the players the rules, and telling them what they need to roll, etc.

Since I'm going to have a fresh face, I want to have him be able to "figure things out on his own" the best he can without reading the rule book cover to cover. Originally, I had a Weapons and Equipment section of the book that would require the players to reference the book for the info, or consult a comprehensive chart (that I haven't created yet. So for tomorrow, I'm going to try something different. All of the equipment for all of the characters is on the cards I created above.

The idea with using cards instead of a Chapter is that I can ensure every player has all of the necessary rules handy for their Character to keep the game as simple and flowing as possible. Of course, if I push everything over to cards then you end up with eac…

III. Broken Contract - Stats and Checks