Play testing props. Brand new cut and paste weapon cards. They aren't the prettiest things in the world, but we'll see if it helps keep the game simple and flowing. |
Since I'm going to have a fresh face, I want to have him be able to "figure things out on his own" the best he can without reading the rule book cover to cover. Originally, I had a Weapons and Equipment section of the book that would require the players to reference the book for the info, or consult a comprehensive chart (that I haven't created yet. So for tomorrow, I'm going to try something different. All of the equipment for all of the characters is on the cards I created above.
The idea with using cards instead of a Chapter is that I can ensure every player has all of the necessary rules handy for their Character to keep the game as simple and flowing as possible. Of course, if I push everything over to cards then you end up with each player having a stack of 20 cards to sort through every time they want to do something. Hopefully, since I'm mindful of that concern I shouldn't fall into that trap.
I do want to create cards for the Characters themselves, and for the victory points earned during scenarios played. We'll see how much I can get done before tomorrow.
In case you're curious, what kinds of equipment is on these cards? Fun stuff: Pick Axe, Shovel, Rocks, Molotov, Dynamite, Pneumatic Drill, Arc Pistol, Shock Baton, Neuro-Grenade, and the Crowd Control Repeater Rifle. You know, all of the fun stuff you need to stage or squash a fledgling insurrection.
Anyway, I'm looking forward to tomorrow.
-Nick
PS. Play testing will be tomorrow, February 9th, at Next Dimension Games Chicago starting at noon. Feel free to come by and check it out.
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