Skip to main content

Broken Contract Update

Hard copy of the Broken Contract Rulebook.

The Broken Contract Rulebook is getting very close to a completed state. Pictured above is a hard copy of the current incarnation with graphic design by Sam Alcarez. He's currently working on the 3rd draft and I'm still going over the 2nd draft looking for corrections and changes that need to be made.

The new Critical Successes and Fumbles Chart.

One of the key changes from the first draft to the second was the inclusion of this chart. If you've looked at or played older incarnations then you may know that most Actions and Interruptions had special rules for Critical Successes and Failures, triggered by rolling natural 6's or 1's. Some of these had their own mini charts under their entries in the Actions and Interruptions section of the book, and this resulted in a lot of page flipping. It also chewed up a lot of space with needless repetition throughout the section. This chapter went through a complete re-write and the chart gives a concise presentation of the information so it doesn't slow down the game.

My favorite part of this chart was the opportunity to expand the Critical Success and Failure results so that the action is heightened and the dramatic moments are more varied. So far I feel like this has made games even more dynamic and interesting. Yesterday I played a game where a Character attempted to Strike one of my own Characters and I elected to Dodge as my Interruption. I got a Critical Success on my Dodge and that triggered a 2nd free Interruption, which I used to Defend and hit back at my opponent. I like this sort of interplay better than something like an Ability that allows me to always Defend after a Successful Dodge. It just feels more uncertain and interesting.

A glimpse inside the rulebook.

There's still a lot to do. For example, the sample cards and counters pictured above don't cover some key bits of information, like the Action Counter that is used as a dial during game play. So there's some stuff that is strictly graphic design oriented that needs to be done, and then there are larger sections like the Equipment and Scenario chapters at the back of the book that need to be significantly tightened up.

All said, we are getting close. I'm behind the schedule that I had intended, but I can see the light at the end of the tunnel.

Black Squadron Security models.

In other recent news, I've been busy working on a bunch of models for the three Kickstarter Backers who pledged for the custom painted models and terrain. I've been working steadily along and progress is being made. I'm spending a bit more time per model than I intended but I can't help myself. I have to put another coat of primer on the drones I'm working on so I'll wrap up here.

Thanks for reading!
-Nick

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Drugs in the FerrumSky Mines

(Editor's Note: People have been asking about Drugs used in the FerrumSky Mines for a while. It just so happens that in February of 2016 I jotted down the names of six different drugs and possible game effects. A year and 1 month later, I've crafted explanations and tweaked the effects of what they do. Let me know what you think. -Nick)

Common Drugs Found in the FerrumSky MinesMeeting the daily quotas set by the FerrumSky would be a difficult, if not impossible task, were it not for those willing to upset the delicate chemical balance within their own bodies. Work enhancing drugs are often used by the most fervent Loyalists, but even the average miner might find cause to extend their efficiency for the day for some goal outside themselves. Perhaps they have a child to care for, or a friend on their crew who is injured and they feel the need to compensate for. Of course there are those that just do drugs to dull the pain of their awful daily lives, or to step outside themselves …