Saturday, March 28, 2015

Successfully Funded: The Broken Contract Miniature Set

Broken Contract demo at AdeptiCon

Two days ago the Broken Contract Miniature Set was successfully funded on Kickstarter. This was a huge step forward toward making this passion project a reality. Here are some painted examples of some of the models in the set:

Adesi Haddonis - The Hidden Face

Nells Turnbull - The Sneak

Trest - The Gen-Mod Brute
Of course, the Kickstarter is still running and there is so much more we'd like to do. The next Stretch Goal is at $3500, and that will Unlock a pack of 2 free Surveillance Drones for everyone who backs the project at FerrumSky Administrator and above. Geng Gendall and I have fleshed out the overall look of several other kinds of drones and I am really looking forward to adding them to the game. Thanks to everyone who has supported thus far, and there is still 2 weeks to get in on the action!

-Nick

Saturday, March 21, 2015

Broken Contract Kickstarter

Broken Contract





Today I finally got away from the demo table for a few minutes to put the finishing touches on our new Kickstarter. I'm trying to raise money to release our introductory models and attract playtesters to really put the rules through the ringer while simultaneously building a community who are passionate and invested in the game, because they helped shape the final product.

To that end, please check out our the Broken Contract Miniature Set Kickstarter, download the PDF rules, and tell us what you think!

Thanks for following the blog and supporting this project!
-Nick

Sunday, March 8, 2015

Preparing for AdeptiCon

Look for this banner at AdeptiCon!

I missed my Wednesday blog post because I was sick all week. I may not have been able to muster the strength to work on scenery, but a lot of stuff has been happening behind the scenes. One of the biggest things to transpire recently is the addition of freelance artist, Filip Dudek, onto the project. If you are familiar with the post-apocalyptic RPG, Across the Dead Earth, you'll already know his work. We've been looking for someone to do atmospheric pieces for the rule book and I saw that he might be looking for work so I got in touch. He dove straight in and started producing fantastic work that really captures the feel of the setting and we couldn't be happier to have him on board. The above piece of art is the proof Sam Alcarez sent over adding his latest logo design. This will be our 3'x5' banner marking our territory at AdeptiCon. Here's a better view of the art itself:


Filip's work is stunning and he's doing a fantastic job of capturing a setting that currently is spread out over almost 80 blog posts.


That wasn't the only thing to happen this week. We also received a package from Valiant Enterprises containing master casts for four more characters (and a new master cast of Officer Hickley). We now have casts of most of the Broken Contract Starter Set characters in hand. We're also more confidently navigating the whole process, which is great.


These are models currently in metal, and there are a couple 3D prototypes waiting to go to the forge. There's also several pieces of art currently at the sculptor. Things are fully in motion.


Meanwhile, though I don't have a new Making Mine Scenery article for today, rest assured I put a little time in today working on translating the Introductory Scenario "game board". Expect to see some progress there this week.

I have less than two weeks to paint all of these!

Thanks for following along. If you've been following along and are going to be at AdeptiCon, come get a demo game and say "hello!" I know I'm looking forward to meeting you.
-Nick

Sunday, March 1, 2015

Making Mine Scenery Part XII


Come with Officer Hickley and I my friends, and I will give you a tour of "where we are at" with the mine board I've been working on. Officer Hickley was the very first commissioned piece of concept art I received from John "Geng" Gendall, and one year later he is the very first full painted Broken Contract miniature. He's not my best work but its a proud moment none the less.


Here we have a "surveillance camera" angle shot of him in the freight elevator. Seeing him within the entry to the freight elevator also might give you all a better sense of the scale. We'll get back to him in a little bit.


This is a shot of the elevator shaft. As I saw it there were two ways to do the shaft: 1) As the absolute bottom with a rock floor covered in debris and staining or 2) just paint it black so that it could convey an upper level of the mines so we can have one of those moments where a character could be pushed over the edge and into the black.


The girders represent the guide rails/track that keeps the elevator straight as it moves.


This is one of the elevator car sides when its outside of the shaft.


I'm really happy with the threshold and scraping. Once again I did the nod to my Necromunda roots with "caution stripes". After I painted and highlighted the stripes I did some stippling and light drybrushing with Boltgun Metal and Chainmail just like I did in Making Mine Scenery Part VIII. This threshold was twice as wide though and would be extrememly worn, so I wanted to lavish some more detail onto it. Next I used a small piece of green scrubby to sponge on some Chaos Black. I do this on my tanks and it looks great and knew it would fit right in here. Next I weathered with dry weathering powders: Forgeworld Aged Rust and Light Rust. That's when I thought to myself, "They are going to be dragging dumpsters, storage containers, and heavy equipment in and out of this elevator, so I watered down some Chainmail and dragged my Detail Brush in long straight drags across the tread plate where I expected heavy wear. When it was dry, I grabbed my brush that I used to apply the weathering powders and pushed them around some more to cover and blend my scrapes.


All told, with the scraping, weathering of the elevator, the elevator control lever, and the FerrumSky logo, I think I've built a pretty evocative piece of terrain that helps convey the atmosphere.


Here are all of the completed sections assembled together. Most games will be played on 2-4 sections and I'm up to 6, which gives me some options. I still need more, of course.


Finally, here's Officer Hickley hanging our by the "hydraulic door" built in Making Mine Scenery Part VII. I have to work on controlling the saturation of light even though sometimes I like the smokey look it creates.

What's next? I need to make a couple more doors and the freight elevator gate along with some more intersections and a bend, but little of this needs to be documented since it'll mostly be rehash. What I do need to work on though, is a section I started working on all the way at the start of this journey.


More on that, coming up. Keep the comments, questions, and suggestions coming. Is there a high adventure action sequence you'd love to see represented on the tabletop? Maybe I can make it happen. Follow Broken Contract on Facebook and Twitter. Thanks for reading!
-Nick

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X