Nanomei Goliath from Aetherium standing in for a Prod Gen-Mod Model courtesy of Anvil-Eight Games Over the last two weeks I've taken time to sit down and try out some ideas for the Prod Gen-Mod. It's always exciting trying out a new character with untested stats and equipment. Our Kickstarter Backers wanted to see the Prod Gen-Mod as more intimidating than the Breaker Gen-Mod. I think I've done so and kept it within reason, though it will take more testing to know for sure. Prod Gen-Mod Core: Actions 4 Move: 3 Wounds: 4 Combat: Shoot: 5 Melee: 4 Strength: 4 Agility: 5 Brain: Intellect: 5 Perception: 5 Psyche: 5 Medic: 5 Social: Lead: 6 Dealing: 6 Intangible: Recovery: 6 Faith: 6 Equipment: Shock Fists, Gen-Mod Apparatus Special Rules: Heavy Lifter, Dependent, Massive. The idea behind giving the Prod Gen-Mod an extra Action was to ensure they could be viewed as an unstoppable threat bearing down on the enemy. Once in close combat they could rain blows on