Skip to main content

Kickstarter Funded! So What's Next?

Ari Gaylen leaping into action against the Prods!
We did it! We raised $4221 to release the first box of models and a bunch of extras. This is, of course, the first step in pursuing something much larger. The goal is to get as many people as possible playtesting the rules while we work towards a proper launch with the Broken Contract Rule Book, Broken Contract Equipment and Initiative Cards, more models, and possibly the first scenario supplement. The next 6 months are going to be busy indeed!

First though, I need to complete everything that everyone of the Backers has pledged for, so getting stuff moving is of the utmost importance. After taking a few days off to decompress from the Kickstarter campaign, I'm back, nose deep in my day planner again like I was leading up to and into the KS campaign. I have a lot of projects to orchestrate and a lot of e-mails to send.  I also want to get the regular Sunday/Wednesday hobby blog posts back on track. I have a few 'It's Time' game boards to build for Backers and a couple sets of minis to paint up, so there will be plenty of material to cover over the next few weeks.

I want to thank everyone for their support during the campaign. Stay tuned! There will be a lot of things coming down the pipe.

-Nick

Comments

Popular posts from this blog

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Playing A Campaign Part 1

Last week, Hal and I started playing out our first Episode. In Broken Contract each individual game is called an Act, and three games are called an Episode. I feel like this sort of structure encourages campaign play by breaking it down into manageable bites. We started last week by creating crews and playing Act 1. Here are some thoughts on the design decisions that have gone into this process starting with what we did during Week 1. -Nick

Anyone who's played any of the classic skirmish games knows, one of the greatest joys of skirmish gaming is creating your Crew (gang, team, or other cool "group" vernacular) and watching them evolve from game to game. One of the biggest frustrations though is seeing one player's Crew grow so rapidly that they dominate the campaign or league from day 1, and their spot never really gets challenged. Additionally, being wiped straight off the board isn't really much fun for either side. The question becomes: How will Broken Contra…

Game Designer's Notebook: Playing a Campaign Part 2

Over the last two months Hal and I have worked our way through completing the three Act Broken Contract campaign from the upcoming rulebook. It's been a great experience with a lot of great information gleaned and bits reworked to make it a better experience. Collected are a bunch of thoughts from Act II: Escape Route and Act III: As Good as Dead. -Nick



The Constraints of Cost and Play Area

Before we get into the scenarios themselves I want to talk about play area. Broken Contract was designed to be played on a very small area. Most of the games I've played have been played in anywhere from a 8" x 20" area to a 24" x 24" area. One of my long standing plans was to create a pack of 10 double sided game board tiles so that 24" x 24" was a pretty standard size. Over the summer I finally acquired 8" x 8" game tiles in two thicknesses. One was heavy card stock, the same as the game cards, and the other was a heavy chipboard "board game til…