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Showing posts from May, 2014

XII. Defining a Look - Broken Contract Breaker Concepts

Breakers are workers that have raised their tools as weapons and thrown off their shackles for a chance at freedom. As oppressed and subjugated workers, they needed to be easily identified as such. Several of my friends have commented that they wished the characters in Broken Contract looked more "from the future" which I feel is tough to do without making them either "high tech" with mechanical suits or skin tight compression pants covered in protective pads similar to how Infinity models look in their fitted armor. For myself, the indentured "mudders" from the Jaynestown episode of Firefly or the downtrodden forced laborers from the Seam in the Hunger Games really exemplify how I envision the potential future portrayed in the game. Carhartt gear might not seem very sci-fi but the term "overall" for protective clothes put over other clothes is thought to have been around since 1792, and the one piece work overall may have arrived in 1891. Its …

Tangent IV. Progens and Drops

A few weeks ago I went into some detail about Gen-Mods - genetically modified workers used in the mines. Today's tangent is talk about Progens (progenitor workers) and Drops (recent arrivals).

Within the labor colonies throughout the Incorporated Worlds there is a distinction made between what are referred to as Progens and Drops. Progenitor workers were part of the earliest waves of colonists or are direct descendants of those colonists. They carry a sense of entitlement because they were there first and are afforded a slightly superior standard of living by their corporate contract holders to match that entitlement.

Drops on the other hand are off-worlders brought fresh to the colonies who are expected to work for less. Not surprisingly, most Breakers are Drops. This is a division deliberately manipulated by the corporations by ensuring that Progens are intermixed into crews, usually as crew leaders, to make sure the Drops tow the line. By elevating Progens in colonial society …

XI. Evolution from Concept to Our First Model

One of the really gratifying parts of this project is documenting the process as I see my ideas evolve and take shape. One of my pet projects that should be familiar to anyone who's been following the blog has been to take my friend and play tester, Chuck Hickey, and turn him into a part of the game. From the moment he walked in the door and sat down at the table for his first play testing session he had a fervent enthusiasm to play a Security Officer. With that enthusiasm to crack heads for the corporate Execs combined with his imposing presence I thought he'd make a great character in the game.


At the time the pet project started, Sam had just come on to work on getting the core concepts and look of the setting together. With him tied up I asked Geng Gendall if he could take on my pet project of making Chuck a Security Officer based on Sam's Security Officer concepts. He had just happened to jump into working on Broken Contract art of his own volition, so he took what S…

X. Anger and Expression - Uprising Art from Geng Gendall

Over the last few weeks I've allowed two worlds to collide. My two greatest loves have long been tabletop gaming and punk music. As far back as 3rd grade when I was introduced to Dungeons & Dragons by my older cousins, I've wanted to be involved in the gaming industry. In the late 80's though, I discovered hardcore punk and eventually started playing in bands and running my own record label as a hobby. My two loves vied for my attention as I juggled touring and putting out records with working in game stores and making time to game. At various points one would dominate over the other largely because my two loves rarely intermingle. For me both loves are sort of all encompassing as they are such time intensive interests.


One of the large draws for me to move to Chicago 8 years ago was that my friend Anton Zaleski, then known for Underestimated Records and the punk band Get It Away (and now known for Hyacinth Games/Wreck-Age), had gathered a large friendship circle of g…