Skip to main content

XII. Defining a Look - Broken Contract Breaker Concepts

Breaker concept sketch by Geng Gendall based on Nick Tape of the hardcore punk band, Coke Bust.

Breakers are workers that have raised their tools as weapons and thrown off their shackles for a chance at freedom. As oppressed and subjugated workers, they needed to be easily identified as such. Several of my friends have commented that they wished the characters in Broken Contract looked more "from the future" which I feel is tough to do without making them either "high tech" with mechanical suits or skin tight compression pants covered in protective pads similar to how Infinity models look in their fitted armor. For myself, the indentured "mudders" from the Jaynestown episode of Firefly or the downtrodden forced laborers from the Seam in the Hunger Games really exemplify how I envision the potential future portrayed in the game. Carhartt gear might not seem very sci-fi but the term "overall" for protective clothes put over other clothes is thought to have been around since 1792, and the one piece work overall may have arrived in 1891. Its utilitarian look and function has remained relatively unchanged for over 120 years, so it may be a fair bet that utility wear like cargo pants, overalls, aprons, and coveralls will all see service and won't vary wildly due to changing styles. And if I'm wrong, that's okay too. Aren't we supposed to have hover boards in 2014?

Breaker concept by Sam Alcarez.

With all of that in mind, all of the aforementioned utility wear should exist in the 2300's: cargo pants, overalls, aprons, and coveralls and the workers clothes should be threadbare and dirty. Head mounted lamps should exist just the same, but the power source has likely changed. For our purposes its inconsequential. A head lamp is a head lamp whether its candle, gas, halogen, LED or other. Its a lamp worn on someone's head and as long as its identifiable as such and conveys the idea, "these are miners", then it works.

Breaker with pneumatic drill concept art by Oliver Zavala. This was the first piece of Broken Contract concept art.

Another thing I wanted to avoid was giving them lots of kit. When I first started this project I noticed that a lot of "futuristic miner" art I found online had them covered head to toe in pouches or tech gear if they weren't wearing exo-suits. When Oliver Zavala submitted the very first bit of Broken Contract art, the Breaker with pneumatic drill, I knew immediately that he nailed it. Here was a very stripped down and basic miner wielding his over-sized drill in plain overalls and a dehumanizing gas mask. It was exactly what I wanted and everything since has been built on his minimalist groundwork.

Progen Technician by Sam Alcarez. A potential Breaker. There are no guarantees with most Progens.

Now, with a variety of looks in hand to show slight differentiation in role and status we should have the look of a disheveled labor force pushed to the brink, which is exactly as it should be to convey the setting. Unlike the Security Officers, defining the look of the Breakers has been sort of easy and I'm fine with that.

-Nick

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Drugs in the FerrumSky Mines

(Editor's Note: People have been asking about Drugs used in the FerrumSky Mines for a while. It just so happens that in February of 2016 I jotted down the names of six different drugs and possible game effects. A year and 1 month later, I've crafted explanations and tweaked the effects of what they do. Let me know what you think. -Nick)

Common Drugs Found in the FerrumSky MinesMeeting the daily quotas set by the FerrumSky would be a difficult, if not impossible task, were it not for those willing to upset the delicate chemical balance within their own bodies. Work enhancing drugs are often used by the most fervent Loyalists, but even the average miner might find cause to extend their efficiency for the day for some goal outside themselves. Perhaps they have a child to care for, or a friend on their crew who is injured and they feel the need to compensate for. Of course there are those that just do drugs to dull the pain of their awful daily lives, or to step outside themselves …