Skip to main content

It All Takes Shape!

The blog has been silent for months, and for that I should apologize. The Kickstarter Backers have been getting regular updates, and the Broken Contract Facebook page has gotten some too. But I have left those of you who look to the blog for updates on the development of Broken Contract in silence for 3 months now. Fear not though, it's all been coming together behind the scenes!


First off, the models. All of the character models promised during the Kickstarter have been sculpted and 3D printed. A couple of months ago the first 2/3 of them went into production and the models have been sitting here with me in Milwaukee, awaiting the necessary printing and remaining models, Currently, the final batch of sculpts are at the caster and are in the hands of the mold makers. I should have masters in my hands very soon.


Around the time the blog went quiet I had gotten in the Character Dashboards, the first wave of Equipment Cards, and a variety of counters to keep track of Actions, Wounds, and game Effects. All of the counters are placed on the dashboard rather than on the table/board to maximize immersion in the visual aspects of gaming with miniatures.


During this time I got the first wave of Equipment Cards.


Then I got several more. Currently at the printer, there are cards for approximately 30 pieces of equipment. This design decision allows us to expand equipment and special abilities every time we release a new model if we so desire without relying on a full new book or expansion. This should make Broken Contract very adaptable for years to come.

 

I mentioned Special Ability Cards. The Kickstarter characters introduce the first 18 Special Ability Cards into the game. That deck is at the printers right now.


Somewhere in mid Autumn the first Character Stat Cards arrived. Above is a close up of the Kickstarter Special Edition Characters.


Here is a collection shot of all of the Characters. The only thing missing from this shot are the drones who are at the printer right now.


Here is a more complete picture of how the Character Dashboard will look in play with the Character Stat Cards added to the top.


The final bit of design work that is at the printer right now are boxes for the Breaker Faction Set and Prod Faction Set. These boxes are designed with the important "packaging text" contained to one side so that the box can be tipped onto the game board and be used as a cool looking shipping container during your games.

With models still at the caster and cards and boxes at the printer, things should be done very soon. Still, my best estimate for when we will begin shipping will be sometime in February.

I think our graphic designer, Sam Alcarez, did a fantastic job creating all of the design elements for Broken Contract and I look forward to our next steps!

Thanks for reading and expect more updates soon.
-Nick

Comments

Popular posts from this blog

November 5: New Breaker Miniature Range Kickstarter!

In less than a week we will be running our next Kickstarter. This one is to fund the manufacture and expansion of our Breaker range of miniatures. If you've been following Breaker Press for a while, you've probably seen images of some of these sculpts appear over the last year and a half (yes, the gears grind slowly at Breaker Press). It is finally time to send them to the caster, but we need your help. Female Breaker Gen-Mod. We are starting things off with the two Gen-Mods that we've been sitting on for quite some time. These will be the basis for the Kickstarter campaign. The campaign is going to start small - we just need to raise enough money to cast and ship these two models. Male Breaker Gen-Mod. If the campaign goes well, the Stretch Goals will be determined by you, the community. The first Survey went up and the first Stretch Goal will be for the female Breaker Crew Leader. Female Breaker Crew Leader. Hopefully, we can work our way through all...

I Wanna Be Your Dog: Canines in DCC

Last year I started a Dungeon Crawl Classics group with my friends. For those that don't know, Dungeon Crawl Classics is meant to be D&D like it is 1975, and touts the catch phrase, "Deadliest Game Alive". During Character Creation one of the characters in our 0-level funnel came up as a herder with a herding dog. The dog, Fetch, has outlived their herder master, and became a beloved Character in a very lethal game. Not surprisingly, the players pushed for Fetch to have the ability to advance. Here is the first draft of the rules if you are interested in my take on Canine Player Characters in DCC. I Wanna Be Your Dog Canines in Dungeon Crawl Classics by Nick Baran Art by Nerdgore You’re running a 0-Level Funnel for a group of players who are all dog people. One of the Characters comes up as a Herder with a Herding Dog, and before you know it, the dog is the most cherished member of the party. Treasure be damned, as long as the dog survives! CANINE Cani...
Today we're putting all Breaker Press Games product on sale across the Breaker Press webstore , DriveThruRPG , and Itch . Additionally, don't forget to check out the sales going on at Goodman Games , Exalted Funeral , and Noble Knight . I encourage you to support whichever webstore you most prefer. Get some grimdark DCC this holiday. A few days in Stennard and you'll remember all the things you have to be thankful for. ;) Thanks in advance for the support, and if you live in the USA, have a delightful holiday! -Nick