Skip to main content

Where Hobby Games and Board Games Collide


Recreating board sections like these would be very easy.
When I first conceived Broken Contract, I imagined it as a board game that would have all of the framework in place to seamlessly transition into a hobby game. With that in mind, I specifically opted for measurements in inches and decided against using squares. Now that I've seen that pursuing the game strictly as a miniature board game isn't necessarily the best plan, I've decided to translate the flat game boards into modeled terrain to showcase its versatility. Below are two WIP shots of game board sections translated to modeled terrain using hardboard, pink insulation foam, and a breakaway blade to texture the mine walls. Each mine section is on an 8"x10" section of hardboard.

This is a view up the mine tunnel. You're seeing three 8"x10" board sections in a row. 

Over the next few weeks I'm really looking forward to making board sections of a variety of shapes to emulate the a three dimensional vision of the mines, because in a 3D setting, miniatures really come to life.

Layouts small and large could really come to life when brought into a 3D environment. 

By texturing every side of the foam used in these mine sections I am able to line up board sections to create both flowing tunnels and dead ends without sacrificing the mine "look".

Though the game will still be designed to be played on flat board sections I think miniature hobbyists will get great joy out of making their own mine boards, particularly in modular sections like I'm designing. They are really flexible and will be able to be configured into a multitude of configurations. I'm really looking forward to knocking a few more of these sections out and really lavishing some detail on them. More to come!


-Nick

Comments

Popular posts from this blog

I Wanna Be Your Dog: Canines in DCC

Last year I started a Dungeon Crawl Classics group with my friends. For those that don't know, Dungeon Crawl Classics is meant to be D&D like it is 1975, and touts the catch phrase, "Deadliest Game Alive". During Character Creation one of the characters in our 0-level funnel came up as a herder with a herding dog. The dog, Fetch, has outlived their herder master, and became a beloved Character in a very lethal game. Not surprisingly, the players pushed for Fetch to have the ability to advance. Here is the first draft of the rules if you are interested in my take on Canine Player Characters in DCC. I Wanna Be Your Dog Canines in Dungeon Crawl Classics by Nick Baran Art by Nerdgore You’re running a 0-Level Funnel for a group of players who are all dog people. One of the Characters comes up as a Herder with a Herding Dog, and before you know it, the dog is the most cherished member of the party. Treasure be damned, as long as the dog survives! CANINE Cani

Breaker Press Update for 11.12.2022

 Greetings Friends! I recorded a new update video giving you the latest on what's new with Breaker Press Games . I talk about The Protectorate of Jenulane and Cleft in the Mangled Hills/Hillwood Camp Kickstarters, and give details for my Patreon Plan going forward. Give it a gander! -Nick PS. Here's the cover of Hillwood Camp Zine by Carlos Castilho:
Today we're putting all Breaker Press Games product on sale across the Breaker Press webstore , DriveThruRPG , and Itch . Additionally, don't forget to check out the sales going on at Goodman Games , Exalted Funeral , and Noble Knight . I encourage you to support whichever webstore you most prefer. Get some grimdark DCC this holiday. A few days in Stennard and you'll remember all the things you have to be thankful for. ;) Thanks in advance for the support, and if you live in the USA, have a delightful holiday! -Nick