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Showing posts from January, 2018

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract . This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine . With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line. I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited f

Tooth Chipper Issue 0 PDF

Tooth Chipper: Wild in the Streets Fanzine Issue 0 is now available for free download. If you play Wild in the Streets , this offers up a new scenario called, Fur Free Friday . This is just a teaser for Issue 1, a printed game product that will be released at AdeptiCon 2018. Download and enjoy!   Tooth Chipper: Wild in the Streets Fanzine Issue 0 PDF

Breaker Press Games 2018

The full art from The Day-to-Day cover. We're one week into 2018 and it's time to reflect on the last year and to look forward into the future. Last year, in January, we launched a Kickstarter to release the Broken Contract Rulebook along with a bunch of play aids ( Equipment Cards, Ability Cards, Character Dashboards, etc.) The Kickstarter was successful and we walked into AdeptiCon 2017 with the new rulebook and limited edition boxed games. A few months later we released the new Adam Walker model, and all of the Kickstarter rewards began shipping. Hal and I dove straight into writing and playtesting. We hammered on content week after week through the summer, and then autumn hit and things slowed down. He was focusing on his degree and I was teaching myself Adobe InDesign while simultaneously laying out the first Broken Contract Episode Book . The year wrapped up with us just commissioning a couple of new pieces of art from Filip Dudek and a couple of sculpts from