Saturday, January 28, 2017

New Ability Card Deck


A couple of days ago I got a zipped folder full of new Ability Cards from Sam, our graphic designer. They are part of the Play Aids portion of the Broken Contract Rulebook Kickstarter running right now. Those who already own one of the Faction Sets know that each one comes with a deck of Ability Cards that correspond to the unique abilities that each of the Characters possesses. These cards were all brainstormed before I created the Character and Crew Creation system that is in the Rulebook. I realized as I was play testing Crew Creation that the Abilities in the Faction Sets just weren't diverse enough, so I sat down and developed an early incarnation of this list:

1. Scrapper - This Character may re-roll failed Melee checks.
2. Sure-handed - This Character may re-roll Melee checks of 1 when performing a Strike Action.
3. Crusher - This Character may re-roll failed Strength checks.
4. Wrestler - This Character may re-roll Strength checks of 1 when performing a Grab Action.
5. Lucky Shot- This Character may re-roll failed Shoot checks.
6. Skilled Shot - This Character may re-roll Shoot checks of 1 when performing a Shoot Action.
7. Nimble - already has a card.
8. Reactive - This Character may re-roll Agility checks of 1 when performing a Dodge Interruption.
9. True Grit - already has a card.
10. Tough - already has a card.
11. Indomitable - This Character may re-roll failed Psyche checks.
12. Determined - already has a card.
13. Med Savvy - This Character may re-roll Intellect checks of 1 when performing a First Aid Action.
14. Brilliant - This Character may re-roll failed Intellect checks.
15. Charmer - already has a card.
16. Weasel - This Character may re-roll Dealing checks of 1 when performing a Mercy Interruption.
17. Alert - This Character may re-roll failed Perceive checks.
18. Sharp - This Character may re-roll Perceive checks of 1 when performing a Search Action.
19. Influence - This Character may re-roll failed Leadership checks.
20. Rousing - This Character may re-roll Leadership checks of 1 when performing a Form Team Action.
21. Strider - This Character may perform a Walk Action twice per Turn.
22. Unyielding - This Character may ignore a single Wound once per Act.
23. Resistant - This Character may ignore Shock once per Act.
24. Energized - This Character may start the Turn with an Extra Action once per Act.
25. Centered - This Character may start the Turn Focused once per Act.
26. Intuitive - This Character may trade their Initiative Draw up or down by 1.
27. Reflexive - This Character receives two Initiative Cards every Turn and may spread their Actions across both.
28. Sure-footed - already has a card.
29. Double Jointed - This Character may re-roll Psyche checks of 1 when performing an Escape Restraints Action.
30. Blocker - This Character may re-roll Agility checks of 1 when performing an Impede Interruption.
31. Receiver - This Character may re-roll Agility checks of 1 when performing a Catch Interruption.
32. Deft - This Character may re-roll Agility checks of 1 when performing a Parry Interruption.

I tried to touch on every Stat in the game, as well as most of the Actions and Interruptions to give Characters the opportunity to specialize a bit. I'm happy with how these cards have play tested and I'm amped on how Sam has drawn upon icons to make them easily identifiable. When combined with the existing cards, it will just make the options broader and the characters more interesting.

-Nick


Friday, January 20, 2017

The Broken Contract Rulebook Kickstarter


Hello friends! The Broken Contract Rulebook Kickstarter has been launched. The video above is one of the ones used on the Kickstarter page, but I'm going to give you the bullet points here:



The 32 page Broken Contract Rulebook contains:


  • An overview of how to play a miniature wargame, explaining moving, measuring, and making Stat Checks.
  • A detailed list of Actions and Interruptions. This is really the core of Character interaction in the game. There are over 15 entries for different Actions and 10 entries for Interruptions, and many of these have sub-entries giving the players an incredible array of options within the game. This also means that Characters can really hone in on what they are good at.
  • Rules for Critical Successes and Failures based on a special set of dice that are used after a 1 or 6 is rolled for a Stat Check. These dice, combined with a chart, are used to help create the action movie moments where your Characters do both the exceptional and the tragic, whether they are in combat, begging for mercy, or applying first aid. The Critical Success and Failure Chart covers over 20 Actions and Interruptions that require a D6 Stat Check to complete.
  • A starter list of Weapons and Equipment and all of the Special Rules that pertain to them.
  • Basic rules for Creating Characters and Assembling a Crew. These are quick and easy, and they allow you to create a true ragtag group of either Breakers or Black Squadron Security. If you remove the titles, it breaks down to the untrained, ill equipped, but larger force, and the well trained and well equipped but smaller force if you wanted to create your own setting using these rules.
  • Episode: The Hard Way, a three Act mini campaign of thematic scenarios to get you up and playing in the Broken Contract setting.


Additional we are trying to release a collection of Broken Contract Play Aids that include:
  • A Character Dashboard Set that contains 6 Character Dashboards, perfect for a single player. Each is a 5"x10" mat for keeping track of your Characters during the game with out the game board being littered with counters.
  • The Chit Box which contains 30 Chits to use during the game. These heavy duty 60pt chipboard chits cover all of the most important counters a player will need for using up to 6 Characters. Like the Character Dashboard Set, this is ideal for a single player.
  • The Broken Contract Dice Set that includes 2 Six sided dice, 2 Three sided dice, 2 Critical Success dice, and 2 Critical Failure dice.
  • The Ability Card Deck which contains 32 Ability Cards, 26 of which are brand new.
  • The Equipment Card Deck which contains 32 Equipment Cards including several new cards that do not appear in the Faction Sets, like the Arc Carbine and the Mining Drill.
  • The Blank Character Card Deck which contains 16 Blank Character Cards and 16 Blank Character Stat Cards so you can create your own crews.
  • Also included are an 8" FerrumSky Ruler and a 16 card Initiative Deck. 


Finally, as a separate Add On we are trying to release our first set of Board Game Tiles
  • The set of six 8"x8" Board Game Tiles are 60pt chip board with a UV coating.
  • The are all double sided. Two are straight corridors, two are "L" corridors, and two are "T" corridors. The are all "4 way" intersection corridors on the opposite side.
  • All of the scenarios in the Broken Contract Rulebook are based on these tiles, creating the perfect play area to get started.
We're looking forward to offering some cool Stretch Goals too, but we'd love to get you all involved to get these items moving forward. Thanks for reading and tell your friends. The Broken Contract Rulebook Kickstarter is going on now!

-Nick


Saturday, January 14, 2017

The Next Broken Contract Kickstarter Launches January 18.


The time is finally upon us. The Broken Contract Rulebook Kickstarter is set to launch January 18. The focus of this Kickstarter will be the rulebook, board game tiles, and play aids. It's been a long journey to get to this point, and I hope you can all come along on the next leg of the trip!

Share this far and wide. Thank you all for the continued support.

-Nick

Sunday, January 1, 2017

Breaker Press Games 2017

The year has come to a close, so it's time to think about what was accomplished in 2016 and look at goals for 2017. Looking back over the last year, things have moved slowly but have been consistently exciting.

Breaker Faction Set.

Q1
In January I approved all of the printing for the Broken Contract Miniature Faction Sets. It was thrilling since this was our first completed product. February and March was all packing and shipping those Kickstarter rewards and getting ready for AdeptiCon. In my notes, I had started mapping new rules, Ability Cards, and Factions. I was thinking ahead to completing the rulebook and FerrumSky Campaign book (more on those later).

My vision of what Broken Contract can be in three dimensions!

Q2
April saw the first notes and blog post on developing a campaign system for injuries. Looking back, it was actually the biggest blogging month of the year with five blog posts on various topics. It sort of demonstrates how invigorating going to a convention like AdeptiCon can be. In May, I developed our first point system and matched point scenarios for the upcoming rulebook. My notes indicate that this is when I started really working on the next Kickstarter and building the page for it. It sadly shows how slow things can move. It is 7 months later and we are only now just about ready to launch. In June, I reimagined how scenery would be used in Broken Contract, and built a ton of it to share with people.

Troublemakers Cards I threw together. Art by Blutt.

Q3
July saw more time up in the attic, building and painting scenery, but it also saw something else interesting. My partner and I went out to visit a friend in Cincinnati and we brought Broken Contract and a card game design we hadn't touched in a year. This card game, Troublemakers, was great fun - and it didn't even have art yet. It was just handwritten cards I had made out of card stock. We had pulled the game back into our collected conscious, so through the rest of July I put my horrific Photoshop skills to work, used a street artist friend's art from their Facebook page, and sent off the art files to The Game Crafter for printing. I sent one of the 3 decks to him and he loved it (more about that below as well). August saw the introduction of our new regular playtester, Hal Crossno, and my first time holding professionally printed prototype game board tiles and the first graphic design draft of the rulebook.

Draft #2 of the Broken Contract rulebook in hard copy.

Q4
October through December was a steady mix of editing, model painting, and playtesting. Rules were stripped out of the game and new ones were added. We put a lot of time into playing through the introductory scenarios that are in the book to ensure they will be engaging and easy to understand. We also ran through the core Crew Creation and campaign rules that will be introduced in the rulebook. December ended with graphic designer, Sam Alcarez, sending over the 5th draft of the Broken Contract Rulebook, which also happened to have the last major changes to the game. From here we go to copy editing and filling out the art and design.

The FerrumSky mines are an unforgiving place.
Art by Filip Dudek

2017
Having looked back on the previous year, what are reasonable goals to pursue in 2017?

  • Broken Contract Rulebook and all essential play aids - I'm finally confident that the rules to Broken Contract are in a complete state and with some copy editing and graphic design polish they will be ready to go to Kickstarter in a couple of weeks. Additionally, most of the big design challenges of the Ability Cards, Equipment Cards, Board Tiles, and Character Dashboards are completed. Assuming the Kickstarter is successful, we'll be able to get all of these things manufactured in early 2017.
  • Troublemakers Card Game - This is a project I'm very excited about but a lot of this hinges on Blutt, the artist. The mechanics to the game are there with plenty of card types to make a variety of interactions possible. There is also plenty of room for expansion. But the game was designed with Blutt's art in mind, and he's the final curator of what goes into the game. Ideally, I'd like to have this ready for Kickstarter this summer. Only time will tell.
  • FerrumSky Campaign Book and the Left for Dead Deck - Broken Contract was envisioned as a game designed to tell an ever unfolding story and that story begins in the FerrumSky mines. The FerrumSky Campaign Book is meant to both demonstrate that story telling vision while simultaneously giving the players expanded campaign rules and a bunch of additional scenarios that they can play. Part of those expanded campaign rules uses the Left for Dead Deck, a card driven method of determining the fates of the injured crew members. I'm really excited to immerse myself in the further development of these products, which probably won't come to fruition until the end of 2017.
  • AdeptiCon and Conventions - AdeptiCon has been the lynchpin of my demo efforts, and this year will be no exception. However, I really need to get out to other conventions and expose a greater population of gamers to these games. I want to attend a minimum of 3 conventions this year, and as many as 6 - which would be extremely ambitious.
I have a lot of other little goals revolving around painting and blogging, but the above goals are the big important ones. Thanks for reading and keep an eye out for that first Kickstarter of the year in a couple of weeks! 

-Nick