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Showing posts from October, 2015

The Orin Incident

Account of the Orin Labor Revolt 2306AD Perhaps it had been inevitable, but it seemed none of the security forces were prepared. In recent months the mine shafts in Orin had suffered several structural failures, the result of a drive to make quotas pushing safe mining practices aside.  All told scores of Tracted workers, including women and children, had been trapped or crushed in cave-ins. As accidents accumulated a rising tide of rage built toward a tidal wave of violence. The miners wanted work to halt. They wanted efforts to be made to try and search for survivors. Corporate had scoffed; this was not in the terms of their contracts. To the executives of FerrumSky it was cheaper to bring in new labor than shut down a mine to search for survivors.  They relented only in part, so long as it was off shift and overseen by volunteer Prods, workers could try and find the strength and time to mount a rescue. This half-measure worked at first, but then came the final insult. Work Cr

More Design Decisions and More Playtesting

Playtesting at Brainstorm in Chicago. Photo Matt Wirth I have to admit I've been neglecting the blog. It isn't that Broken Contract has taken a backseat. Indeed, it's actually been the primary focus of my "free time." Here is a breakdown of what has been going on: The Rulebook Over the summer I made the decision to extract all of the background information from the rulebook to keep it concise and useful to those who use rule sets for their own purposes. This gives us the flexibility that as the rules evolve, the background and scenarios can still maintain their relevance. It also means that I can put the compact rule set anywhere I want, making them more accessible to people. Broken Contract Rule Book PDF 9/3/15 FerrumSky Episode I This means that all of that background and the scenarios need to go somewhere. For now the new home is in the FerrumSky book which presents all of the background information composed regarding the iron mining and