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Showing posts from December, 2014

Happy Holidays!

We all want to wish you a Happy Holiday Season, whether your holiday of choice has already past, or is still days away. The blog will be quiet for the next few days as I am moving to Milwaukee, Wisconsin, a mere hour and a half from my current home base in Chicago, Illinois. After a few days of packing, moving, and unpacking I should be getting settled in. Meanwhile, Tim and Geng in their far away homes, will be getting down to some new Broken Contract business. Going into the New Year there should be a bunch of new 3D renders and some new art so stay tuned.

Thanks again for the support this year and we'll see you soon!
-Nick and crew.

3D Renders Sent for Printing!

Happy Holidays to everyone out there following Broken Contract.We appreciate the support and interest you have all shown over the last year. I started posting about Broken Contract originally on 2ndcitywarzone.blogspot.com a little over a year ago now and when I created this blog, a core group of interested friends and colleagues followed. That group has grown steadily over time. Thank you all for the support!

Speaking of 2ndcitywarzone, a month ago I wrote an article about how I got into gaming and how I've always wanted to design games. Its titled "How A1 Slave Pits of the Undercity Changed My Life" and it a good read if you like nostalgia, introspection, or background on how people like myself got involved in gaming.

Back to Broken Contract! Long time followers will recognize the above 3D render as the first one I ever posted, way back in June/July. Officer Hickley is not one of the "core" characters to the "Deep Underground" storyline, so his scu…

Two New Sculpts: Talla Kellerman and Trest the Gen-Mod

This week we have two new 3D sculpts to show off, both of Breaker Characters. These have gone through several stages of revision and I think they are where they need to be. 

First we have Talla Kellerman, the Progen Mechanic. Talla is a highly capable technician, and is a great asset to your crew of Breakers. Remembering door codes or getting machinery up and running - if you run into a situation where you need to make an Intellect Check, she's your best bet. However, getting her to join your crew is not as easy. As a Progen, she is child of the original colonists on Hathor, and receives better quarters and wages for her work than the rest of the Tracted workers. This makes breaking a much greater risk because she has more to lose. In the game, she must be negotiated with to join your crew. However, if you get her to join, she'll also be better at negotiating with other Progens you encounter along the way.


Second we have Trest, the Gen-Mod Brute. Trest is a hulking behemoth o…

What Sets Broken Contract Apart? The Miniature Adventure Game.

When I started work on Broken Contract just over a year ago I set out to create a sci-fi board game that drew off of some of my favorite sci-fi movies and TV shows. I wanted to create something unique, that stood out in its subject matter, aesthetic, and game play. In a time where new games are being launched every day, particularly miniature board games and skirmish war games, what makes Broken Contract unique?

Its a Miniature Game That isn't Strictly About Combat

Most miniature war games on the market focus on combat exclusively. I can only think of two games that try to integrate "non-combat solutions" into the game. Neither game emphasizes that aspect with dedicated Stats to make those elements a focus of the game. I wanted to create a game that focused heavily on "non-combat solutions" and the way to do that was to create a robust collection of statistics and scenarios that use them. An objective in Broken Contract is not killing all of the enemy, taking c…