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Showing posts from October, 2014

XXVI. Assembling the Cast - Ari Gaylen

There are many coping mechanisms for dealing with the conditions in the mines. Ari volunteers for the most dangerous work with fatalistic excitement. Cocksure and with the reckless abandon of someone who has nothing left to lose she derives a strange joy out of Tracted life. Whether dynamite blasting or being lowered into fissures, her work load is varied and exciting.
   Ari Gaylen is young, spry, dexterous, and confident. She keeps her hair cropped because its been singed off in more than one blast over the years. She sees her scars as badges of honor though she has been lucky enough to escape any crippling injuries. Despite making the most of her work she has no love for FerrumSky and would happily commit her adventurous spirit to never having to work in the mines again.

Ari Gaylen (The Daredevil)
Core: Actions: 3 Move: 3 Wounds: 3
Combat: Shoot: 5 Melee: 5 Strength: 5 Agility: 4
Brain: Intellect: 5 Perception: 5 Psyche: 5 Medic: 5
Social: Lead: 6 Dealing: 6
Intangible: Recove…

Sculpts - From Concept to Reality

Work on Broken Contract began in October 2013. Over the last year Broken Contract has organically evolved as the background, rules, and art have all been crafted and influenced each other. But as a miniature game, the one thing that was sorely missing from the Kickstarter this September, was physical models to show how far we've come. Broken Contract is more than just an idea, and the development has been put in, but I feel the people needed something more tangible to believe in. I cancelled the Kickstarter so we could work on both a new format, and to give me more time to show the world the concrete results of all of our labor. This past week, for me, was a triumphant step forward in that regard because our very first prototypes arrived in the mail.


The progression from ideas pulled from influential sources like Hunger Games, Firefly, and Cool Hand Luke to these models has required a lot of stages of development. The earliest concept sketches by Oliver Zavala and Sam Alcarez ins…

Hathor

Its been almost two weeks since my last post. Things are steadily moving here, but all of it is behind the scenes. Sometime this week I should receive the first 2 prototype models. Tim Barry has also been commissioned to do 3 more sculpts. Also, a lot of writing is being done for the rule book and Deep Underground scenario book. Here is a snippet from that. -Nick
     Originally called P234123, Hathor was claimed and surveyed in 2251AD by the Interstellar Science and Exploration Corporation (ISEC). Early analysis of the planet determined that the world was teaming with metal and mineral resources, had a similar gravity to Earth, and held an oxygen rich atmosphere that would be suitable for affordable terraforming. In 2260AD ISEC put P234123 up for bidding and FerrumSky acquired ownership.
     Newly named as Hathor, FeSky hired TerraArtistans to make it more suitable for colonization. In 2285AD, FerrumSky built its first micro-dome settlement, Hathor Landing and hired on numerous corp…