|Officer Sarie Moerta by Geng Gendall|
Officer Moerta has a lot to prove. It took the hard work and collective effort of her entire family to secure her a Security Officer Contract instead of work as another Agri-dome worker or worse. Family aside, Moerta is a green rookie just out of her probation period and her fellow Prods view her as an unknown. She is given the most dangerous work and the least support so she can prove she has what it takes to keep the Tracted in line. Ambition and sense of responsibility allow her to put aside any softer feelings and prove she belongs. Each swing of her baton is step toward the power and respect she intends to use to bring her family closer to climbing out of poverty and want. The Tracted themselves are not aware of her history but view her as a weak link and push back against her authority in a hundred ways, some overt, others more subtle. Whether she will stand the test or break has yet to be seen.
Officer Sarie Moerta
Core: Actions: 3 Move: 3 Wounds: 3
Combat: Shoot: 5 Melee: 4 Strength: 5 Agility: 5
Brain: Intellect: 5 Perceive: 5 Psyche: 5 Medic: 5
Social: Lead: 6 Dealing: 6
Intangible: Recovery: 6 Faith: 6
Equipment: Arc Pistol, Shock Baton, Restraints.
Skills: Determined - May use 1 Action per Turn to re-roll a Stat Check. This Action may not be use “in anticipation” and must follow a failed Action or Interruption. If the Character has 1AP remaining during the Recovery Phase, it may be used to re-roll the Recovery roll.
By Rob Ferrick with Nick Baran