Skip to main content

VIII.III Defining a Look - Broken Contract Security Officer Concepts Part III

Since we have a reasonable idea of what the Security Officers are going to look like, and Sam Alcarez was busy moving this weekend, I asked Geng Gendall if he would do something special for me.

One of the Broken Contract play testers is a good friend of mine named Chuck. He gets a charge out of playing as the Security Officers during play testing so I asked him via text, "Hypothetically, if you, Chuck Hickey were a fascist security officer, would you carry a baton, shock baton, arc pistol, or repeater rifle? Would you be in charge or a grunt? Strictly hypothetical."

He responded: "I like things up close, and hate responsibility, so I'd be a grunt with a shock baton. :)"

This is Chuck standing hard at a grocery co-op, because as we know, co-ops are the hardest.

I wanted to see Chuck in Security Officer attire so I sent a brief to artist Geng Gendall who enthusiastically accepted the request. It went something like this:

"He'd like to be a low ranking Security Officer with just a Shock Baton. He's the guy in the center. These couple pics give you a "sense of the man". Haha."

Chuck singing in his hardcore punk band: Black Sheep Squadron

I then sent him the "paper doll" security officer image with the below notes: 

My cut and paste Security Officer off of various Sam Alcarez art.

"He'd lose the hat, glasses, and holster. Maybe replace the kit on his belt with some form of restraints and maybe his gas mask? Maybe in addition to the corporate logo on his chest, and an arm patch with the initials BSS? And definitely some sort of threatening action pose."

Art by Geng Gendall.

This is what Geng sent over this morning. Pretty awesome. I think he'll be Officer Hickley in the game. What do you think?

-Nick

Comments

  1. I like it. Gives a far more official and sci fi look with a nice touch of brutality and mindless hostility.

    ReplyDelete
  2. Rob, that's a glowing description in my book. :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Post #100: Rules, Background, and Cards! (Updated!)

For AdeptiCon 2016 I produced a very short run of Broken Contract Rule and Background books. I don't want anyone who didn't attend feeling left out on the contents so I've collected the files and uploaded them to Dropbox, along with a PDF file handy for printing out your own Character Dashboards and chits so you can get up and playing with the models and cards in your possession. I did deliberately omit the covers of both books for home printing. If you would like to see the covers added, let me know and I will do so.

Broken Contract Background Book

Broken Contract Playtest Rules 3-31-16

Broken Contract Character Dashboard and Chits

NEW! Broken Contract Character and Crew Creation Rules

NEW 5/28/16! Broken Contract Act: Escape Route

What is in the Broken Contract Background Book?

The Broken Contract Background Book is an overview of the FerrumSky setting. In a way, much of it is a collection of essays that were prompted by questions that my editor, Rob Ferrick, has posed to m…

Game Designer's Notebook: Playing A Campaign Part 1

Last week, Hal and I started playing out our first Episode. In Broken Contract each individual game is called an Act, and three games are called an Episode. I feel like this sort of structure encourages campaign play by breaking it down into manageable bites. We started last week by creating crews and playing Act 1. Here are some thoughts on the design decisions that have gone into this process starting with what we did during Week 1. -Nick

Anyone who's played any of the classic skirmish games knows, one of the greatest joys of skirmish gaming is creating your Crew (gang, team, or other cool "group" vernacular) and watching them evolve from game to game. One of the biggest frustrations though is seeing one player's Crew grow so rapidly that they dominate the campaign or league from day 1, and their spot never really gets challenged. Additionally, being wiped straight off the board isn't really much fun for either side. The question becomes: How will Broken Contra…

Broken Contract Update

The Broken Contract Rulebook is getting very close to a completed state. Pictured above is a hard copy of the current incarnation with graphic design by Sam Alcarez. He's currently working on the 3rd draft and I'm still going over the 2nd draft looking for corrections and changes that need to be made.


One of the key changes from the first draft to the second was the inclusion of this chart. If you've looked at or played older incarnations then you may know that most Actions and Interruptions had special rules for Critical Successes and Failures, triggered by rolling natural 6's or 1's. Some of these had their own mini charts under their entries in the Actions and Interruptions section of the book, and this resulted in a lot of page flipping. It also chewed up a lot of space with needless repetition throughout the section. This chapter went through a complete re-write and the chart gives a concise presentation of the information so it doesn't slow down the game…