Skip to main content

VIII.II Defining a Look - Broken Contract Security Officer Concepts Part II

We're still working to define the look of the Security Officers in Broken Contract. Sam has come up with a variety of looks and we're trying to nail down the one that both defines them and makes them interesting for others to eventually paint figures of and play in the game. I happened to notice that Sam has been using consistent posing while we've worked on the look, so I came up with the idea of making paper dolls of his art so that I could combine elements and find what works together. Standing in FedEx Office I printed out his art and then broke out the scissors and got cutting.and pasting.
This was a new piece of art Sam provided to me after the last blog post. The goal was to define a much more fascist looking Security Officer. He looks like a loyal boot boy for sure with his high boots, high collar, fitted uniform, and clean cut hair. I was concerned he didn't look rugged enough though, with the horrible working conditions and disparity. Also, the diagonal stripe made me think of the Ottoman Empire soldiers or something. He looks like a hard ass, but was he the right kind of hard ass?
I still loved the look of this guy with his very minimal gear, but with a latent air of intimidation with his 'State Trooper' style hat and sunglasses. Of course, my first order of business would be to see how this head would look on the 'boot boy' body.
Here's the end result. He looks like a real jerky Canadian Mountie. This combo made me like the fascist garb a lot more. But some of the Security Officers are going to be more tooled up. So I looked to this piece of art, scissors in hand.
This concept has a very "traditional" look and is a bit more gear heavy which adds some visual interest. The trick is, these poorly paid Security Officers would not be consistently gear heavy. As friends pointed out, he looks like he's ready for action, but something about him says lieutenant or administrator, like he normally spends more time behind a desk than suppressing insurrection in the mines.
I used the mirror image function on the copier to reverse the leg armor and then cut out the cod piece, pouches, and reinforced leg protection. I also removed the diagonal stripe and replaced it with an oppressive looking corporate logo. I think this image captures the overall look we want - the pin striped uniform pants, the high collar shirt, the Trooper hat, the body armor, the corporate logo, and some kit. This truly looks like a Security Officer that mixes sci-fi and western elements. I think we have a keeper. However, I like the idea of disparity even within the Security Officers. Disparity is a form of control as those with some power will struggle to maintain that power, even if it means distancing themselves from those beneath them.
When I worked for GW new hires were to wear the SCOUT name tag for the first few weeks they worked for the company. This was to avoid buying a name tag for someone who might quit a couple days after they got hired. After a week or two, then we could order their official name tag. I imagine new Security Officers being given the same sort of treatment. You get a cheap vest, a baton, and a mask, and if you don't get killed in the first few months, then you earn your access to uniform and gear, which are of course taken from your pay.

This was a really fun exercise and I'm really happy with the results that I got. Thanks to Will Blood, Nick Powell, Matt Sears, Ken Aponte, and Josh Raymond for their input on the designs. They acted as a focus group of sorts and I greatly appreciate them taking a moment to comment. And of course, thanks to Sam Alcarez for taking the time to produce the awesome art.

-Nick

Comments

Popular posts from this blog

Building a Punk Venue for WitS Pt. 1

Chris from Slow Death Games/Wild in the Streets isn't going to be able to make it to AdeptiCon this year so the Breaker Press Games booth is going to be running Wild in the Streets demos in addition to our yearly introduction to Broken Contract. This means that I'm going to need suitable scenery to use for demo purposes, as well as for photos used in Tooth Chipper Fanzine. With that in mind, I looked around the internet in search of buildings that fit my vision of the hip neighborhoods I've frequented around the country as my old bands toured. Everywhere I looked, the modern buildings I was most drawn to were all from the TT Combat City Scenics line.

I looked at their entire range, and even though their old theatre, comic book store, and music shop all seemed like automatic selections, I needed to get the most bang and flexibility for my buck, so I ordered their Take Away set online, which is meant to be a stripmall with 3 restaurants in it. Eagerly, I waited for it to ar…

Three New Releases for April 2018

At AdeptiCon we debuted three new releases and they are available on the Breaker Press webstore now!
Broken Contract The Day-to-Day Starter Box This Starter Box is a revised and reimagined version of last year's starter box. The box we brought out to the world through Kickstarter last year contained a lot of stuff, but in retrospect may have been a touch overwhelming to new players. The focus then was on creating a sandbox for players who wanted to create their own characters and crews, but it was too much stuff to make a smooth introduction.
The Day-to-Day Starter Box seeks to resolve that by adding our Introductory Episode Book, The Day-to-Day and keeping the cards and models strictly to those on the sample crew rosters included in the book. The three scenarios are meant to guide the players through progressively more involved Acts, composing a mini-campaign called an Episode. 

The Day-to-Day Starter Box is the perfect introduction to the miniature game, Broken Contract. Contained…

Vision of Fire: Broken Contract Battle Report

(The following is a narrative battle report documenting a new Act called, Visual Recognition. In this Act, Black Squadron Security team up with two Recognition Drones who have the objective of capturing images of breaking miners to confirm their identities. The role of the drones is to not engage the enemy. They are there to provide visual documentation for the files of the transgressors. It was a really fun mission to play and then put into words. The Black Squadron were played by Hal, and the Knife Syndicate were played by myself. Enjoy! -Nick)

"Work Site CI08 reporting. That new guard jacked up the count. He's not sure how many slipped away while we were dealing with those other worthless breakers, but we're short several bodies."

"Understood. Don't sound the alarm just yet. We're sending over a Recognition Team, and a squad is moving from holding to section CG04 to intercept. They'll be rounded up. Hold your crew until their daily target is met. …