Enforcer concept art by Oliver Zavala. |
When I originally brainstormed the idea behind Broken Contract, it revolved around Breakers and Enforcers. The Breaker concept has been fairly constant, Breakers being workers who have broken their contracts with the corporations they work for by attempting to desert and flee towards a new life free of indentured servitude. The original nemesis though, was not the Security Officers, it was the Enforcers. Contract Enforcers come from private bounty hunting firms that are paid to bring Breakers back to work.Though I can think of all sorts of great story lines, cool equipment, and variant scenarios involving Enforcers, I felt like the initial "break attempt" was great subject matter for a stand alone game. Ultimately, starting at the inception of a Breaker's new free life seemed like the best way to go because it gives ample room to build.
This, of course, then leaves room to expand from the point that Breakers exit the confines of their iron mines (or maybe eventually other possible work environments like agri-domes, labor camps, or factories) to a life on the run from newly hired Enforcers. The Enforcers would then be hired to track them down in the desert wilderness outside the mining colony.
Enforcer concept from Colin Swanson-White, or maybe this could be an Exciser? |
The vision I have for the future involves eventually integrating 'Steaders, Excisers (no 'Steader really wants to pay their taxes so some sort of tooled up private firm needs to collect them), and Big Riggers (because with some Breakers living like bandits to survive, there would be gun toting teamsters to transport goods between 'Steader towns, agri-domes, and mining colonies.) I think there are a lot of concepts that could be fleshed out into a vibrant evolving universe. It all has to start somewhere though, so I paired it all down to a handful of Contract Breakers trying to escape the mines in which they work, and Security Officers trying to stop them. But believe me, if given the opportunity there will be much more to come.
-Nick
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