A page from my day planner - this week's page actually. This is going to be a new series of articles that details the process of game development. Sometimes it will focus on rules, but today we're going to talk about the process of developing a set of characters. Before I go too far into this I want to say that the notes above are going to change and we probably won't see the completion of these notes: from scribbled idea, to concept art, to sculpts, to finished product for about a year. The gears of development churn slowly. -Nick If you've sifted your way through either the Breaker or Prod sections of the blog (the Prods soon to be renamed Black Squadron) and clicked on the characters you will see they were all part of the "Assembling the Cast" series. For an example here is: Assembling the Cast: Test the Gen-Mod Brute . Trest - Breaker Gen-Mod When I started developing that first wave of characters I started with names and a basic archetype t...