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Hathor Landing

Hathor Landing art by Filip Dudek Hathor Originally called P237123, Hathor was claimed and surveyed in 2251AD by the Interstellar Science and Exploration Corporation (ISEC). Early analysis of the planet determined that the world was teaming with metal and mineral resources, had a similar gravity to Earth, and held an oxygen rich atmosphere that would be suitable for affordable terraforming. In 2260AD ISEC put P237123 up for bidding and FerrumSky acquired ownership. Newly named as Hathor, FeSky hired Terra Artisans to make it more suitable for colonization. In 2285AD, FerrumSky built its first micro-dome settlement, Hathor Landing, and hired on numerous corporations to provide necessary services they were not set up to provide themselves. Within months Hathor Landing was bustling with activity as first wave colonists were brought in by FerrumSky, AgriCorp, Silica Shield, Armed Security, and others. The first iron ore was mined, and refining and manufacturing were set up. The f...

Assembling the Cast - Ash Walker

Ash Walker is collaboration between myself, Kickstarter Backer: Adam Walck, editor Robert Ferrick, and artist Filip Dudek.  This Character was created as part of the "Welcome to 2303AD!" Pledge level and will be getting a model in the near future. I am humbled that Adam thought this project was cool enough that he wanted to become an actual part of it. -Nick Officer Ash Walker When Ash Walker contracted with Black Squadron Security he was hoping for work that offered a level of excitement and freedom. It was only by chance that he was accepted into their security program. He was in peak physical condition, demonstrated a sense of leadership and authority in his aptitude and psychological testing, and he knew all the right jargon to test well, masking his strong sense of individualism. Hathor is not Officer Walker’s first assignment, and Orin Settlement is not his first posting on Hathor. He has proven to be a thorn in the side of every security crew he’s been assigned to...

The Orin Incident

Account of the Orin Labor Revolt 2306AD Perhaps it had been inevitable, but it seemed none of the security forces were prepared. In recent months the mine shafts in Orin had suffered several structural failures, the result of a drive to make quotas pushing safe mining practices aside.  All told scores of Tracted workers, including women and children, had been trapped or crushed in cave-ins. As accidents accumulated a rising tide of rage built toward a tidal wave of violence. The miners wanted work to halt. They wanted efforts to be made to try and search for survivors. Corporate had scoffed; this was not in the terms of their contracts. To the executives of FerrumSky it was cheaper to bring in new labor than shut down a mine to search for survivors.  They relented only in part, so long as it was off shift and overseen by volunteer Prods, workers could try and find the strength and time to mount a rescue. This half-measure worked at first, but then came the final insult. ...

Hathor

Image of Mars gratuitously stolen to represent Hathor. Thanks NASA. Its been almost two weeks since my last post. Things are steadily moving here, but all of it is behind the scenes. Sometime this week I should receive the first 2 prototype models. Tim Barry has also been commissioned to do 3 more sculpts. Also, a lot of writing is being done for the rule book and Deep Underground scenario book. Here is a snippet from that. -Nick      Originally called P234123, Hathor was claimed and surveyed in 2251AD by the Interstellar Science and Exploration Corporation (ISEC). Early analysis of the planet determined that the world was teaming with metal and mineral resources, had a similar gravity to Earth, and held an oxygen rich atmosphere that would be suitable for affordable terraforming. In 2260AD ISEC put P234123 up for bidding and FerrumSky acquired ownership.      Newly named as Hathor, FeSky hired TerraArtistans to make it more suitable for colo...

What is Broken Contract?

Broken Contract is a science fiction miniature strategy game filled with action and adventure. It is set in a dystopian future where humanity has begun colonizing the stars. Most folks live in indentured servitude to draconian mega-corporations. Though most accept their lot in life, there are those who yearn to be free of their masters. They break free from their mining colonies, agri-domes, and factory cities in the hope of starting a new life on the frontiers of backwater planets like Hathor. These once contracted laborers are called Breakers for short. Not surprisingly, these corporations hire overseers from shadowy security firms like Black Squadron Security, and keep them on site to prevent work stoppage and labor revolt. Two or more players take on the roles of Breakers and the Black Squadron trying to either make their great escape or stop it from happening. Ferrumsky Mine. Art by Filip Dudek, Game play in Broken Contract combines elements of traditional board gam...