In this scenario, four Breakers are at the bottom portion of the board, and two Prods stand at the top. A third Prod lurks in the hallway as an inactive NPC belonging to neither side. In the middle is an open doorway and to the right is a closed doorway leading to a hidden passage blocked by two ore carts. More than just a combat scenario, there is a sympathetic Prod to negotiate with, an alarm to set off, doors to open and close, a hidden passageway to find, and carts to move. Broken Contract is far more than two sides fighting it out. When I started work on Broken Contract just over a year ago I set out to create a sci-fi board game that drew off of some of my favorite sci-fi movies and TV shows. I wanted to create something unique, that stood out in its subject matter, aesthetic, and game play. In a time where new games are being launched every day, particularly miniature board games and skirmish war games, what makes Broken Contract unique? Its a Miniature Game That is...