Skip to main content


Showing posts from March, 2016

Broken Contract Miniature Pre-Orders Are Up!

Yesterday the webstore launched and I am now taking pre-orders for the Broken Contract miniature range and some of the accessories used for game play. Both box sets for Black Squadron Security (above) and Breakers (below) are completed and will ship in April after AdeptiCon. These box sets come complete with cards containing stats, abilities and equipment. Finally, as a service to modelers and painters who might not be interested in the cards, all of the individual models are available "raw" with no cards or bases. I'm very excited to finally get these models out to the public. Check out the Breaker Press webstore and let us know what you think! Thanks to everyone who has been following along. We couldn't have done it without you. -Nick

Broken Contract Game Designer's Notebook #1

A page from my day planner - this week's page actually. This is going to be a new series of articles that details the process of game development. Sometimes it will focus on rules, but today we're going to talk about the process of developing a set of characters. Before I go too far into this I want to say that the notes above are going to change and we probably won't see the completion of these notes: from scribbled idea, to concept art, to sculpts, to finished product for about a year. The gears of development churn slowly. -Nick If you've sifted your way through either the Breaker or Prod sections of the blog (the Prods soon to be renamed Black Squadron) and clicked on the characters you will see they were all part of the "Assembling the Cast" series. For an example here is: Assembling the Cast: Test the Gen-Mod Brute . Trest - Breaker Gen-Mod When I started developing that first wave of characters I started with names and a basic archetype t