In my last post, Play Testing Recap , I discussed a suggestion that play tester, Aaron Schmidt, threw out there, and that Brian Parisi, seconded. It was a new Action called Focus. The intent was to give players the option of using an Action to concentrate on what they were doing to improve their chance of success. After mulling over how to implement it into the game I came up with this: Focus (1AP) – They take a deep breath and clear their head, then launch into action with tunnel vision. Focus allows the Character to use an Action to improve the chance of success of their next Action or Interruption. After declaring Focus, the Character receives +1 to the die roll for their next Stat Check. Focus is much easier to achieve when there are no immediate threats and no Check is needed to succeed. However, if there are any unengaged enemy Characters within 6” of the model they must make a Psyche Check to Focus. If they succeed in the Psyche Check, they may Focus as described above...