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Showing posts from August, 2016

Game Designers Notebook: Six Sided Dice and Design Philosophy

My first round of custom dice for Broken Contract. The -# dice are for Critical Fumbles and the 7/8 dice are for Critical Hits. I watch a lot of "how to play" videos on YouTube. I think it's important to know what's going on out there even if I don't have the opportunity to try every game available for myself, so this is a great way to stay up on the industry. One of my favorite sources for these videos is the "Let's Play!" series on Guerrilla Miniature Games YouTube channel . By demand, Ash did a video of a game of his own design that he's been developing called, Last Days: Zombie Apocalypse . It's a great looking game and the video is very entertaining. It just seems like it will be very fun to play. But a question came up in the comments: "Why D6?" Ash didn't answer that I saw, but I'm sure there will be those out there who will wonder the same thing about Broken Contract. I figured I would take the time to discus

Troublemakers Card Game and Skirmish Supremacy Podcast

Troublemakers prototype. It's been a busy summer and I've been jumping from project to project based on time, weather, and availability. I was working on a bunch of Broken Contract scenery projects and the custom boards for a few of the Kickstarter Backers but it just got too hot in the attic to work up there, so I moved on to the painted models for those same backers, and took up temporary painting residence in our living room. We've also had a lot of visitors and a few short trips of our own to go on. My partner, Lisa, and I, went out to Cincinnati, Ohio to visit our friend Jami. Jami requested we bring Broken Contract and Troublemakers with us because she wanted to try both of them. Troublemakers was a project that had been sitting for a while untouched so it was a little thrilling to crack it out and play it with fresh eyes. Our Harlow, illustrated by Blutt.  The Genesis of Troublemakers I lived in Chicago from 2006-2014. During my time there I would see