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Showing posts from July, 2016
Act: From Nothing
This group of FerrumSky miners has been plotting their escape for months, watching and waiting for their moment. Tonight is that night. Gambling, distracted security officers and a malfunctioning drone have created a golden opportunity to slip out of their barracks chamber. The only hitch is, the crew has already returned their tools for the night and are completely unarmed. Without tools or weapons this break attempt can only be made through their abilities and determination.
Breaker Goal: Get off the board with as much equipment as possible, with as many Characters as possible. Try not to let your enemies become Critical or Dead.
Black Squadron Goal: Sound the Alarm and Restrain as many Breakers as possible. Try not to let your enemies become Critical or Dead.
Points: Breakers and Black Squadron 50. The Breakers may spend no points on Equipment other than required Equipment like the Gen-Mod Apparatus. They are starting the episode with nothing.
Set-Up Place the tiles in…