Saturday, July 11, 2015

Making Mine Scenery Part XVI

The alarm has been sounded!
'It's Time!' is the scenario that comes in the Beta Rules and will also appear in the final rule book. It sets the scene for a break attempt as the miners have been pushed too hard for too long under abysmal work conditions. It is also meant to set up a small introductory skirmish, allowing you to play with up to 8 models on a tiny, 8"x20" play area. Today I'm going to talk about the construction of that play area.


Months ago I constructed this piece from foamcore, Plastruct girders, a piece of textured cardstock, and some pink foam. The light on top of the box that you can barely make out was shaved of a GW Cities of Death piece. I finally glued it in place on an 8"x10" piece of 1/8" masonite board. At the "mouth" of the entrance I glued down a 4" rectangular piece of Plastruct tread plate.


The shape of these board sections is supposed to be more jagged and weird, like they are still currently mining it out, but it still needed to be a playable space. It also needed to look more dangerous, like there is a threat of falling rock, so I shaped some rock sections and glued them up high. Here are some other progress shots:




The last picture was the original concept board that I created almost a year and a half ago now for 'It's Time'. Here you can see more of the pieces being glued in and it start to take shape.




You can see the structure is filling in. Now we're going to fast forward and skip all of those in between steps you know from the first several Making Mine Scenery installments.



If you look at the last pink foam pic, this that same section from a different angle. This photo was taken before weathering powders were added.


The OSL glow I used for the alarm isn't great, but I can always go back and mess with it later.


Weathering powders Forgeworld Medium Earth and Aged Rust were added here and there to create visual interest, particularly along the corners where the earthen floor meets the rough rock wall.


A "dusty" shot of the work area from 'It's Time'.


Looks like a scuffle is about to ensue.


Prod Gunner, Lamal Tulson, has sounded the alarm and is rushing to intervene!


Nells is sneaking up behind Officer Hickley, his knife tucked behind his back.


The Surveillance Drone capturing this moment is clearly moving at high speeds because everything is blurry. Can Officer Tulson save Officer Hickley? You'll have to play the scenario yourselves to find out!

Are these board sections done? Not quite. I'd like to add some signs, make some ore carts, and add a door that can raise and lower just like the scenario dictates (I made one of these in Making Mine Scenery Part VII). Still, it's almost there.

Thanks for reading hobby friends!
-Nick

Want to see all the stages? Start at Part I!

Making Mine Scenery Part I
Making Mine Scenery Part II
Making Mine Scenery Part III
Making Mine Scenery Part IV
Making Mine Scenery Part V
Making Mine Scenery Part VI
Making Mine Scenery Part VII
Making Mine Scenery Part VIII
Making Mine Scenery Part IX
Making Mine Scenery Part X
Making Mine Scenery Part XIV
Making Mine Scenery Part XV

Thursday, July 9, 2015

Models, Components, and Playtesting!


June was a busy month and I feel like I neglected the blog as a result. Those who backed the Kickstarter have been getting updates every week or two but if you are just a lover of hobby blogs then you may feel like you've been missing out.


If you are a fan of the Making Mine Scenery series here on the blog, here's a sneak peak of how the 'It's Time' board is coming along. It isn't finished yet, but it is playable so it got used in today's playtesting.


Several weeks back we got the Breaker Crew Leader, Will Kollis, in from Prodos. He was the first model Prodos did for us and I think he came out fantastic. He blends right in with the existing Tim Barry sculpts too.

He was quickly followed with several other renders.

Prod Gen-Mod with Shock Fists and I-beam.

Overseer Billins with Shock Baton and Riot Shield plus alternate bits.

Micha Donelly. The blood will be removed from the final version.

As you can see, Prodos knocked out some great sculpts. The Prod Gen-Mod will stand 40mm and Overseer Billins and Micha Donelly, standing roughly 5'7", are each 29mm. With what we've learned making Overseer Billins, expect to see more multi-option kits coming in the future.


Finally, we got our first professionally printed components: the Initiative Deck which is used to determine what order the characters go in each turn. We're currently reworking a number of other components after seeing how people have interacted with them. We'll hopefully be showing those off in the near future.

This month we'll be finishing up the remaining renders. We'll also be doing some heavy playtesting. And we're working on a bunch of printed components too, so there should be a steady stream of stuff to show off. Thanks for reading!

-Nick